A

Parentheses Asterisk Ellipses
MFA Thesis

For Emily,
For being my ❤️ and my 🙂.

Presented in partial fulfillment of the requirements for the degree Master of Fine Arts in Graphic Design in the Department of Graphic Design of Rhode Island School of Design in Providence, Rhode Island, 2021.

Approved by the Master’s Examination Committee:

Bethany Johns

Professor, Department of Graphic Design
Graduate Program Director

John Caserta

Associate Professor,
Department of Graphic Design
Primary Advisor

Anther Kiley

Critic, Graphic Design
Secondary Advisor

Cem Eskinazi

Critic, Graphic Design
Tertiary Advisor

Alicia Cheng

Head of Design, Metropolitan Museum of Art
Partner, MGMT. design
External Thesis Critic

Abstract

Textual punctuation — those common marks that pace a text — are rarely static. They allow a message to flow, providing space and also emphasis. While words hold the stage, humble commas and periods coax the message.

This thesis urges another orientation to these tools, with the graphic designer assuming the role of one who principally punctuates. In Parentheses Asterisk Ellipses, punctuation becomes the primary driver of meaning — a perfect technology for rich associative networks of history, type, and for understanding the social. Tracing the grain of text, this graphic designer offers a close reading of the three punctuation marks in the title: parentheses, asterisk, and ellipses. He exposes the marginal operations of graphic design and proposes interrogative devices to reckon with larger media structures. A parenthesis, for example, may begin as a glyph but soon becomes something else: a smile in an emoticon, an abbreviated JavaScript function, a metaphor.

Chapter 1:
Introduction

L

Radiant Machines

Medium Design would be something like playing pool, where knowing about one fixed sequence of shots is of little use. But being able to see branching networks of possibilities allows you to add more information to the table and make the game more robust. In pool, you don't know the answer, but with great precision, you know something about what to do next. The balls are sometimes attached to known forms or rules of play, but the
art of pool involves assessing their collisions....Medium design, like pool, is indeterminate in order to be practical.


— Keller Easterling
Keller Easterling speaking at the Strelka Institute in 2019

Hello, World!

The sentence you’re reading is designed. The typeface, the letterforms, the pixel — all these assemble, like Keller Easterling’s billard balls, into meaning. But the action, that kinetic spark that keeps you reading, lies between: a sinuous, near translucent, thread that hangs the assemblage together like a mobile.

I could trace my journey to graphic design from many directions, but I keep returning to punctuation.

When I taught high school literature, I fixated on the English language’s spatiality; the fact that meaning emerges from proximity—from where adjunctives slot together. It’s these components that allow complexity to unfold from simplicity. I spoke. becomes Despite being tongue-tied, I spoke with considerable effort. becomes Despite being tongue-tied, I spoke with considerable effort, which made being quiet again all the more difficult.

A story branches outwards across the page, bifurcating into tributaries of meaning. It’s this behavior that rhymes with my emerging practice as a designer: an awkward gangly progression towards form-making. For this reason, I want to begin my thesis, here, at these forks, where we situate punctuation.


A Minor Language

Punctuation marks share their DNA with alphabetic forms. They are typographic, so we can print them. They are constrained by context, so we look to the surroundings. They act as tools to convey voice, so we considerately use them.

But we cannot pronounce punctuation because punctuation controls pronunciation.

Our voice skips over the ellipse, the parenthesis, the asterisk—hungrily searching for the next letterform, for a foothold. Or perhaps, we pronounce their ambiguity, registering the marks’ meanings as pliant, but not speakable. It’s a hitch, a stutter, a moment where the textblock itself briefly flutters into focus—if only for a second.

In Dialogues, Gilles Deleuze describes style as an assemblage of enunciation that asks one to stammer in one’s own language(4). He elaborates, claiming that style is a hidden feature of a language, what he calls the minor language inside our language(4).

In this slippage, in the negative space, our voice finds expression. I’d contend that this stammer resembles punctuation, and that punctuation ultimately resembles design.

Perhaps because I came to this MFA program obliquely, I see a kinship with these grammatical marks, with punctuation’s ancillary status. Or perhaps its how their flatness approximates depth, an appeal akin to Ellsworth Kelly's work[→], which similarly telescopes between the foreground and background.

Whatever the case, I feel like many designers and theorists gravitate towards these overlooked marks. In a 1979 essay, Jacques Derrida (re)introduced a Kantian term to capture the character of the ancillary: the parergon. The parergon is neither work (ergon) nor outside work. We could imagine it as a prosthetic for form, something secondary, or even Deleuze's minor language. Fittingly, Derrida uses this term to catalog a diverse range of things. A frame, silverware, scaffolding, drapery, an ellipses — these all feel alike: only making sense in conjunction with a visual system. An asterisk, after all, is only additive if there’s something to add.

Yet, the parergon also enters these systems with a purpose; the asterisk may require a system, but it’s meaning—it’s function—feels neatly built into its form. The mark, in other words, acts as a perfect technology for meaning, a vehicle for a rich associative network.

I don’t fixate on these forms to be tedious or trivial, but because I genuinely believe that, by noticing them, we gain a richer understanding of our aesthetics relationship to our public (be it a classroom or a visual system or a website). Chris Messina did not invent the hashtag, but rather he adopted the mark as a metaphor to contain, what Mindy Seucalls, a virtual townsquare. It is a metaphor worth attention: an object that disambiguates even as it remains ambiguous. This tension appeals to me, and I hope to direct my practice towards these marks and their potential.

Methodologies

From my perspective, the punctuation mark suggest two avenues of criticality. The first is an ideological analysis (fig. A), in which the designer might turn to these metaphors as a way to surface dormant truths that lie behind or beneath our reality. Roland Barthes’ Mythologies articulates this approach most clearly: he looks at ideological rich texts as portals to deconstruct the unspoken (or unspeakable) truths.

The second approach is derived from Actor-Network Theory (or ANT). This mode of criticality (fig. B) posits the punctuation mark as a box to contain a vast tangle of connections. The glyphs window feels like an appropriate symbol. The grid frames florets, geometries, and (my favorite) starbursts. Here, they wait patiently, their meaning contorted (and confined) by Bezier Points.

An ANT critic might concieve of these points as akin to reality itself; a rich network of constellated shapes all bound together, their meaning richly entangled. There is nothing buried or hidden in this model, rather, one is more concerned with understanding how all of the historical actors and events slot together. Like Bruno Munari's useless machines animated by a breeze, the ANT approach connects not uncovers.

Perhaps I've already shown my hand, but the ANT approach feels more relevant to me than the depth-plumbing of Barthes. Cozying up to this space of associations and disjunctions invites a study of not only the parergons of language, but the parergons of punctuation as well. This space—one as evocative as a pool table—requires analysis beyond pronunciation. It requires an audit.

That said, the methodology Barthes advances is worth noting because it offers a way to adapt the ANT methodology—to add an asterisk to our model. Reckoning with the lattice of mark-making requires reckoning with their situation in Power. The often abstract character of punctuation makes it easy to treat them as immaterial, as a given. Yet, as my interview with Kris Sowersby points out, all typographic form belongs to a present moment, even as it gestures to a comprehensive, associative web. You cannot simply overlook a parergon’s placement in extractive capitalism; the material base determines the way you’re encountering this text. They deserve a level of scrutinity within a design practice, and I will devote a chapter to this discourse.

Still, the ANT stance has an undeniable allure. Keller Easterling, whose writing draws heavily from ANT, describes design as something anyone in any discipline already knows how to do. (9). She claims that Designing is entangling—the simple act of encouraging interdependence. (13). In other words, an ANT designer (what Easterling might call a Medium Designer) has a fluency with punctuation, with the distinctive tensilities of meaning these marks might afford a thinker. For this reason, my audit will approach design through three distinctive marks: (1) a parentheses, (2) an asterisk, and (3) an ellipses. These glyphs help organize histories, conversations, and (ultimately) visual design under different conceptual umbrellas.

The parenthesis captures practices of containment, enclosure, framing. This section examines constructions of the interior. The asterisk radiates outwards and inwards, dramatizing network and addition. This space can also point to the dimensional addition: the overlay. Finally, the ellipses engages with time spans, memes, and gestalt—that is, the way in which we convert divergent elements into a coherent whole.

While this thesis traces the grain of these glyphs; I hope to introduce characters—Medium Designers—to help humanize punctuation. I want these figures, both living and dead, to be in dialogue with each other as they frame these practices. I recognize, however, that there is no one correct way to activate these metaphors. I'm rather progressing, through these voices, towards a practice that speaks to my work. I also hope that this dialogical approach reminds us that humans ultimately are the actors who punctuate.

Interview with Andrew LeClair

There’s a great quote from Irma Boom. She said whenever she goes to a book store she’s depressed by all the books that could have been PDFs. If you actually think about what she’s saying, it makes you question what about a book couldn’t be replicated in a PDF. There are a lot of advantages to a PDF. You can search, you can carry it with you and it doesn’t weigh anything, and it doesn’t take up any space in your apartment. [Irma Boom’s quote] forces you to think about what makes a book better as a book. What types of books are better as books and what types of books are better as PDFs?

Andrew LeClair
Andrew LeClair is a graphic designer who teaches at Parsons The New School for Design and Rhode Island School of Design. He previously collaborated with Adam Lucas as LeClair Lucas and was a designer at Project Projects.

EE: By way of introducing your practice, I wanted to start off by posing some of the questions you asked your students in your Reading Without Pages class. So, first, how does one convey authority and rigor in an ephemeral online medium? And secondly, how can we reproduce the best parts of the print-based reading experience online?

AL: They're good questions! So first, just to give a little context, I think, during the time that I’ve been working as a designer, I think there’s been kind of transition that I’ve observed with my clients. Whereas in the past, I think certain projects would be obviously books, clients are now starting to think, Oh, this could be something else; this could be a digital publication. But one of the biggest hesitancies around publishing digitally is concerns about the lack of potential academic life of something that’s published digitally. So there are a lot of problems around citation, longevity, and creating a sense of authority.
► I think we naturally assume that anything that’s in book-form has had a certain level of editorial care and investment—to make sure that it’s worth reading. It’s not always true, but that’s the feeling that naturally comes with holding a book. So when you’re investing a lot of time into the content that you’re trying to publish, you want to put it into a frame that is going to convey that there’s been a lot of care and effort put into it. It’s all about attention to all of the different decisions that can make; if a book is printed on really well chosen paper, or the way it’s bound, or the way it’s printed—that says something that translates to the editorial content.
  With digital publications, I think of things like footnotes, how those are handled, or how the site treats smaller interactions throughout the publication. Imbuing those details with some kind of specificity speaks to the broader publication...It shows that someone thought through those things and made intelligent decisions. As you spend time with a digital publication, the sum total of all those small details and interactions start to tell you something about like the level of effort that went into it.
  We can all recognize something that was made based on a template, right? Like you land on a particular website, and oftentimes you can immediately tell what is the CMS or underlying platform because those platforms tend to have certain default decisions about organization about presentation. So I think that the more that something is designed in a way that is very legible to readers... creates a sense of [that] authority.

EE: That’s interesting that you mentioned CMSs. Do you have an impression of what clients are looking for, or perhaps what this current aesthetic landscape in online spaces resembles?

AL: I feel like we’ve moved away from a world where everyone is trying to find the one CMS that is going to solve all of your problems. There was definitely a period where it felt like every website was built on WordPress, and people were spending a lot of time trying to adapt [to this platform].
 There’s a lot more options now. When I think about the projects that I’ve worked on, I've completely run the gamut. In terms of CMSs, [I've worked with] really simple flat file-based CMSs that work really well for small websites, and then [I've worked] all the way up to completely custom systems with completely custom content architectures, and back end editorial interfaces that are designed specifically for that publication.... The level of detail of an interface that you need for a five page website is really different from a complete publishing platform, and I think it works better when it’s not all trying to live on the same [thing]. So, in that sense, I feel like the conversation has sort of moved past the CMS. There’s a lot of CMS that work very well for particular use cases, and you just work with whatever is appropriate for the given context.
  It’s interesting to think about it from like a less functional perspective. Could you think of a CMS as like a typeface? A typeface serves a particular function, right? And it has certain characteristics that make it work really well for particular design problems, but at the same time, sometimes it’s fun to choose a typeface that’s a little awkward for a particular use case.

EE: I really admire how your work is considerate of systems. How do you conceive of your practice related to the module, grid, and scalability? What does a non-scalable project look like?

AL: So when I was working on getting ready to go to grad school, I just read a lot of books. My primary design education came through books. I had a lot of access to Swiss graphic design fundamentals—[specifically,] Emil Ruder Typographie describes graphic design in a particular, systematic way. To some extent, I think I’ll always be somewhat informed by like that early understanding of design. I also remember vividly seeing the Norm Sign Generator, when I was learning about design and was just really interested in the poetic quality of the system. It wasn’t a system that was trying to solve a particular problem.
  I’m realizing that [because] I didn’t study graphic design as an undergrad, I came in from a perspective of having read a lot and being interested in fiction and thinking about things not through a design lens. So for me, I think approach projects just naturally interested in the content. And [for that reason], ► I try to work with clients who have interesting content or content that I don’t mind spending a lot of time with. Maybe that also informs a slightly lighter, lighter touch, if the content is really good, sometimes it's satisfying to just let it speak for itself and have minimal intervention. That makes it the focus: it’s less about me, it’s more about the words or images.
 [Finally,] the elegance of programming [speaks to an effort to] get a program to a place where you fully understand the problem, and you’ve come up with a really concise solution. A set of simple rules can generate this kind of complexity, and I’ve always just fovund that very aesthetically satisfying.

EE: I find it interesting how your practice has been shaped around collaborations—with E Roon Kang, or Adam Lucas, or Project Projects. How do you approach collaboration, and also, how does the scale of a project dictate different forms of collaboration?

AL: It’s funny because fundamentally design has value socially, right? Like, the things that you design are always for other people....So with every project, you’re collaborating with your clients, and I find working with other designers interesting, because eventually design kind of goes in a direction that you don’t expect. And I actually enjoy the process of introducing some unexpected variables to a design problem, and then trying to kind of resolve that. It reminds me of a quote from Mevis & van Deursen, [where they mention] introducing restrictions in their process and adding artificial decisions that were not motivated by solving the problem. Then, the whole project becomes a way of working around those decisions.
  [That's part of] what a collaboration brings to design. Someone else has an idea, and then it becomes a game to integrate their idea into what is interesting to you. Then, [you can] build something completely different from what you will have done on your own, or what they would have done on their own. It’s just very satisfying. when I was working on Project Projects, I would primarily work with one of the partners, so I did projects with all three partners at different points in my time in the studio, and that’s a really enjoyable way to work. It makes you a much better designer, and it’s also a practice that’s really common in programming, where two people will sit and work on the same program at the same time. That's been a great way to learn, and also just clarify your thinking.

EE: I wonder if there's a larger lesson that can be derived from this model. Like can a programmer or a graphic designer offer something specific to organizing or protest spaces. It occurred to me that there’s a real consideration of the public space in your work? Do you find, any resonances here?

AL: It’s tricky because the kind of rhetoric in technology has been very much about democratization and empowering users. But at the end of the day, it’s led to a huge amount of centralization of authority and power. There’s a book From Counterculture to Cyberculture that talks about the history of the counterculture movement in the 60s and 70s, and a lot of the spirit of Silicon Valley is actually really a purchase from that [movement]. You can see a lot of echoes of that culture in contemporary tech culture.
  So, I think there’s some tricky issues to untangle around the effects of technology, which I pointed to when I was working on my thesis. I was referencing the Whole Earth Catalog, but ...[I] asked whether the tagline of the Whole Earth Catalog that is access to tools had really been borne out by the development of the tech industry. We can certainly find a lot to be critical about [there].
  If you’re trying to have a direct effect, I’m not sure that design is going to be the most direct way to do that. Design can serve a lot of important functions, certainly. [For example,] with my Occupy project, I was thinking about archiving [as having] a real value. There’s a value in [design that is] supportive... [and/or] circumvents some of the restrictions of large tech platforms. But, I think we should be like a little skeptical of people who say that design is going to be this [force] that changes things.
  My work is trying to trying to find opportunities to make projects that, through their presence, are somewhat thoughtful or critical about some of these issues, and that hopefully through seeing them—maybe that has some small positive effect. But ultimately, design is in a supporting role to new technologies that are being developed or political struggles that are taking place.

EE: Yeah! That's especially resonant for me. For this thesis, I'm being deliberate around not using Adobe products. That said, I’m not like, I can never use InDesign or Photoshop. I see the tools as immensely powerful, but I don't love the idea of having an entire design practice channeled through the Adobe Creative Cloud—this centralized authority. So I guess I’m wondering if you see LaTeX, or Kirby, or (for that matter) Bindery as possibly emancipatory? Or does that thinking unfairly elevates programming?

AL: I don’t think there’s a simple answer to that. In the case of Kirby, I feel good supporting Bastian [Allgeier], and I think, he probably has become popular enough that he has a small team that he’s supporting through his work on that CMS, which I also feel comfortable supporting financially through licensing that software.
► I think we should be wary of trying to have some kind of purity about the tools that we use—because I think that’s really difficult. How far do you go? You’re using a Mac, right? And you are using Bindery, but it’s in a Google Chrome browser, right? I mean, how do you draw the line there? I guess, I would think about what the kind of choices you make achieve [instead of] a pure sort of practice.
  For example, I’ve been working on this project for Pioneer Works, which is an art institution in Brooklyn. [For their] Art's Journal, instead of choosing just one typeface, we tried to build a system that would allow us to use about 50 typefaces on the site. It’s fun, because the way it works is that every typeface is mapped to particular editorial structures within this publication. So instead of becoming random, it’s an identity where you can actually figure out which series or discipline it’s part of. It’s intentional and it’s very consistent, but at the same time, the visual aesthetic is kind of wild and feels a little feels reminiscent of independent publishing with a lot of photo typeset headlines and things like that.
  [Also] if you think about that project on a material level—we just just gave font licenses to a whole bunch of independent and small typeface designers. So, from that perspective, I feel like maybe that’s better than using a typeface from the Adobe type library or something.

EE: How do you think about your work collectively? Which projects do you wish you had the opportunity to talk about more?

AL: I haven't really taken the time, or have felt that it was really important to me, to look at all of my work since grad school.... But that’s something I’ve been thinking about a lot lately; I think that the luxury of being in grad school is that you have a lot of time for that kind of reflection, and shaping that process in a very conscious way. When you start practicing, certain other constraints become more salient, and you just focus on focus on those. So I don’t know, I guess you could tell me?

EE: Yeah, I feel like your work has a real appreciation of the printed reading experience in a digital context, as we discussed. But I especially appreciate how purposeful your gestures are. Like there’s one or two weird (or disruptive) moves in your websites, but it's tempered—anything more would make the project buckle. The grammar of your work doesn’t get in the way of my ability to read through this, which is a wonderful feature of a design practice; it feels very considerate of a reader. It's bookish in a delightful way.

AL: That’s nice of you to say what you just said, it’s nice to hear. I mean, I pretty much exclusively read online these days. I have a lot of books, but they’re mostly books that that makes sense to have as books. So I read like a lot of PDFs, e-pubs, and things like that. I seem to end up reading a lot of like design books in print, and then everything else I read on on the screen....

If I’m thinking about it, it’s easy to kind of be very focused on what you can do what’s new, and not to recognize, the things—and this sounds very conservative—that have been solved previously. Certainly we’ve seen the way that typesetting right now is worse than it used to be right? I don’t know if you’ve ever read a book on a Kindle, but the typesetting is horrendous. Certain things get lost [in the pursuit of] technology's forward progress. A lot of times, we lose things. [In my work] ► I’ve always wanted to to balance doing things that are new and that haven’t been done before, while hanging on to the things that have worked well in the past and that continue to work. If there was any bookish quality that I would want to come through my work, it's that incredible investment. That care is something that I would hope one can bring to like an online experience, [such that] you feel like someone has spent as much time thinking about that experience as someone who thinks about like the binding for a book or something like that.
  There’s this defunct blog that I read a couple of years ago called Skeleton Forums. Essentially, [the post] was a table... comparing a series of books that were released by this publishers nai010 in the Netherlands with another series that was released by New Directions in the US. [The table] was just going through every single decision that was made: showing the cover system, showing the interior page layout, showing the decisions about paper and binding. Just comparing each one and saying why one was better than the other. How the sum total of all of those decisions made one book just so much better than the other one....I think it’s [that level of finesse] worth it’s worth striving for [online].

EE: That description of books sort of rhymes with Kris Sowersby’s language around type design. His independent research build endless progressive process of reproduction and refinement. This maybe speaks to your idea of programming as almost somewhat prosaic. Kris pointed out that the amount of research or ethical fidelity that he does on a typeface doesn’t necessarily make for a good typeface. Being grounded in history is sort of a necessity to elevate these things, but it’s also not a guarantee for a satisfying design.

AL: Yeah, that’s really interesting to hear. I think that’s true. How can we understand history and understand what’s valuable, while not being completely governed by that, right, or trying to sort slavishly follow what has happened in the past?
  There was a talk that David Reinfurt gave a long time ago. I remember watching as he described this idea of seeing a designer in the past and understanding the questions that they were asking, and the issues that they were thinking about, and the way that they were working. He was describing this in the context of Muriel Cooper. The work that she was trying to do, and the direction that she was going were, to some extent, a thread that no one had necessarily followed up on. So, there was a opportunity to take the questions that she was asking, and then ask them again in a contemporary context, which will lead to completely different answers.

That underlying spirit is one way of thinking about the past, right? To look at designer—or [design object]—that existed before and understand what was it trying? What were they trying to do? Then, you can look at what’s available now and sort of re-animate that idea in a new context. I think that helps you avoid ideas that have already been done many times.

Chapter 2:
Unicode

H

A Painting of Marks

I had to get to the point where I said, All painting has been an illusion, like Renaissance painting. It’s all on one canvas. It's like a window that you're looking out of. That led me to think that [condition] lasted until Mr. Cezanne and Monet, [who] begin to upset the surface. So the content, really, in Cezanne was how your eye goes to how he did it on the surface. And he wasn't a mirror of a landscape
....he was doing a painting of marks.


Ellsworth Kelly
Ellsworth Kelly in his Spencertown studio

Speaking in Tongues

Ellsworth Kelly's Color Panels for a Large Wall were installed in 1996 at the National Gallery in Washington D.C. 18 paintings, arranged arbitrarily according to a 3 x 6 grid. I would have encountered them around 2000 on a school trip, but the memory has a cloudiness, a haze that tints the colors themselves. Even now, I remember Kelly through a kind of filter, as if taken on a old Kodak Single-Use Camera. Still, there’s a resonant aura that hangs around these paintings—I remember the pieces as enormous, confident, and flatly graphic.

Looking at Color Panels for a Large Wall on the flat surface of my laptop, I cannot help square the colors in my memory with those imperfectly rendered by RGB pixels. What was I supposed to have seen; what did I see? I cannot corroborate my own memory, and as such, I’ve entered a complicated space, where the mediating frame determines the nature of the work.

I don’t mean to simply rehearse Walter Benjamin’s argument here, but it feels undeniably strange to read, speak, and think through a digital space. I recognize that to argue for an alternative sounds like Ludditism, yet accepting this mediation as inevitable feels similarly irrational. There’s, after all, a very fine line between mediation and gate-keeping, and if we don’t look at these frames, at these parergon we risk something far more uncanny, seeing through someone else's eyes.

The Daisy Chain

In April 2020, I tried to download a new language, but the servers were down.

Since 1987, the Unicode Consortium has aimed “to unify the many hundreds of conflicting ways to encode characters, replacing them with a single, universal standard.” (4). This group of developers, designers, and programmers have steadily mapped a vast, linguistic expanse, building elaborate character codings to capture all known languages.

From Glagolitic to Tagalog to Chorasmian to Elymaic to Sogdian, Unicode’s extensive character sets act as the symbolic infrastructure for the web—a seed bank for a globalized internet. That said, people most likely encounter Unicode not through Cuneiform or Dominos but through emoji.

Like ARPANET , the precursor to the modern web, the emoji began with the weather. In 1999, the artist Shigetaka Kurita designed a set of 12- by 12-pixel images to show the weather for Japan’s main mobile carrier, DOCOMO. Beyond a sun, snowman, and umbrella, Kurita built a robust graphic vocabulary; he sneaked in a novel language to the internet. Not dissimilar to Isotype’s ideograms.

Kurita’s characters illustrated a familiar grammar; flatly 8-bit, these ur-emojis framed life in the late 90s: flip phones, playstation controllers, smiling cats, and Harry Potter glasses. These icons found an intuitive use: suddenly adding subtext to a message, adding voice, was as easy as a “heart” or a “frowning face.”

10 years later, a pair of Apple engineers, Yasuo Kida and Peter Edberg, submitted a proposal to Unicode, which adopted the first 625 emojis in 2010 including the 💩︎ By 2011, Apple operating systems integrated the emoji keyboard, allowing an efficient tool to proliferate novel usages of eggplants and broken hearts. Nearly every year since then, Unicode has added to their ever evolving image cache.

In 2020, Unicode 14.0 promised a set of 117 new emojis for the coming year. Knots, bell peppers, bubble tea, and potted plants—the Unicode blog laid out the symbolic terrain of 2021. I went to their site specifically looking for the teardrop smiley, a harbinger well-suited for a Biden/Trump debate, for another month of quarantine.

On April 8th, an announcement plastered across the Unicode site announced that in light of the Coronavirus, they would delay the release of Unicode 14.0 for 6 months. Then, 2 days later, their technical website experienced a catastrophic failure. Updates and downloads went dead.

It's strange for language to suffer an outage, but this blip felt fitting. Under quarantine, graphic designers stutter towards expression, wandering from livingroom to kitchen to bedroom, cycling through the familiar, unable to find the right words. Unable to punctuate.

I want to say something with a bell pepper, but all I had were eggplants.

A Farmer in the Desert

That digital bell pepper was grown in the Atacama Desert, where subcontracted faeneros mined the copper and lithium animating a globalized supply chain.

In Planetary Mine, the Chilean sociologist Martin Arboleda traces this extractive journey ⇢ from outside of Antofagasta ⇢ to the ports of Valaparíso ⇢ to the technopolis of Santiago ⇢ to the Apple factories of Shenzhen. By lubricating these channels, Chile has pursued “a new phase in the production of urban infrastructure” (131)—global capitalism’s dramatic expansion and emergent precarity. Chile’s aggressive push towards “port automatization” and “technological modernization” has dramatically destabilized the labor force,leaving an estimated 70% of the nation’s port workers under temporary contracts (131).

Out of these mineral supply chains emerges a “shadow economy of precarious laborers tasked with pumping dirty fuel out of tanks, collecting accumulated garbage and scrap, and cleaning used pipes.” (94). Many of those in this new precariat class used to belong to a “self-subsisting peasantry,” which the mining industry, bolstered by the state’s deregulatory practices, absorbed (97). The radical dispossession of a “global peasantry” fuels what Farshad Araghi calls a “planetary landgrab” (97), whereby subcontracted laborers gradually convert territory into minerals, products, commodities, and ultimately pixels.

You won’t find a “peasant” emoji on the Unicode keyboard. The closest you’ll get is a farmer (👨‍🌾) smiling blankly, a bushel of carrots poking into his frame. There’s no consequences to changing the farmer’s skin tone; he won’t have to contend with the colorism, death threats, or intimidation that indigeonous Chilieans now face as a result of the extractive industry (100).

For the foreseeable future, he’ll continue to resemble the agreed-on symbol a pluriversal supply chain reached. He’ll remain silent as programmers frantically reboot their Unicode servers, as the global economy contracts, as I wait patiently for the dodo emoji to describe the failed American state.

The Graphic Organ

An emoji is a public abstraction, a flat language that runs in parallel to alphabetic form.

This flatness asks us to bundle, silhouette, punctuate, actions that determine what puns land, which ironies glitter, what languages are used. There’s immense pleasure in this exchange; the same pleasure, I imagine, that Richard Rorty took in his philosophy, or Otto Neurath in his ideograms, or Unicode in their emojis. Reckoning with the agreements visual language asks of pluralities, of us, strikes me as a joyful practice: being part of (and designing for) a whole.

As my finger hovers over the emoji keyboard or slashes across a trackpad, I’ll think principally of Ellsworth Kelly. Kelly served in World War II as a member of the 23rd Headquarters Special Troops unit. In his division, Kelly helped to construct dummies: inflatable vehicles, fake airfields, and mannequin troop encampments. On a global scale, he dealt in silhouettes and contours; he had to think from 7 miles up in the air, imagining what the ground looked like to a Messerschmitt Me 262.

Kelly’s studio in Spencertown, NY—where he died at 92—is painted a cold grey. The color of the background in Adobe InDesign. This color. Architects from the city chip paint samples off Kelly’s fencing so that their second homes might imitate Kelly’s. When you see Spencertown from above, you’d recognize the grey rectangles: pixels across Upstate.

Over digital pastures, I’ll scroll past rectangles. I’ll pinch drop-shadowed boxes. I’ll double tap underlined words. I’ll imagine Ellsworth Kelly in 1945.

There’s an ease to this labor. Just as the 603rd Engineering Camouflage Battalion could lift inflatable tanks like pallbearers, designers shoulder virtual dummies. Type moves across my screen lightly, lassoed like balloons into new arrangements.

This is what we do: we tie these strings together, like a mobile. Forms and words and type—in conjunction, these arrangements publish a public.

But.

By being public, by being part of a social organism, we’ve hitched ourselves to an extractive industry. In Design as Art, Bruno Munari cautioned against challenging this order: “To neglect the rules is dangerous, because it fouls up the whole organism.”

But what if the organism is already “fouled up?”

Why Code A Book?

In his essay, Postmodernism and Consumer Society, Fredric Jameson characerizes the postmodern period as partly defined by schizophrenia. He, of course, does not mean this clinically, but rather treats the term as figuratively capturing a cultural truth. He notes that,

[We are put] in the position of grasping schizophrenia as the breakdown of the relationship between signifiers.... The experience of temporality, human time, past, present, memory, the persistence of personal identity over months and years - this existential or experiential feeling of time itself - is also an effect of language. It is because language has a past and a future, because the sentence moves in time, that we can have what seems to us a concrete or lived experience of time....[The schizophrenic] is condemned to live a perpetual present with which the various moments of his or her Past have little connection and for which there is no conceivable future on the horizon.

Our particular moment, according to Jameson, is defined by an obscure relationship to language. The Unicode servers have gone down; our punctuation slackens; specificity is muddied by the perpetual present.

What then are we left with? Jameson asks the question explicitly: We have seen that there is a way in which postmodernism replicates or reproduces — reinforces — the logic of consumer capitalism; the more significant question is whether there is also a way in which it resists that logic. In other words, how can we defy a predatory system that design has grafted itself too. At least, how do we not feed the tumor of extractive capital, which in the age of computation, has become even more capacious as it devours the Global South. I don't have an answer, but in coversation with Andy Pressman, I found myself circling a clearer position; the work itself cannot challenge these systems, it will only replicate or reinforce. We must turn elsewhere, to the periphery, to the things just outside, to the parergons.

As I've expressed above, the silhouette is my aesthetic and political gesture. Ellsworth Kelly or Hans Haacke both strung together loose threads, and I've aimed to make this book an expression of this impulse.

What you're currently reading is entirely coded, built on the skeleton of bindery.js and glitch. I spent much of my semester writing these sentences in markup, designing outside Adobe. In this small refusal to work in Google and Adobe products, I'm angling towards a practice I delibrately pursued in my first year at RISD. The entire design industry seems fouled up; without the permission of Adobe, and its massive extended universe of tools, an entire practice dries up.

I identify my pursuit not as an end goal—it would be ill-concieved to suggest that designing a book without Adobe frees us of extractive capital. Rather, this small rebellion points towards a more liberatory design praxis. I say this half cheekily/ half sincerely: we must kill the Creative Cloud in our heads.

Interview with Andy Pressman

Pursue your interests; don't pursue
design. If you are invested in the world, pursue that. The work will frankly come from it; work comes out of the things that you're interested in that you're a part of....Design often is a self-serving, self-obsessed industry, but fundamentally design is an adjacent thing and it works with other things. It is on you as a designer to encourage a healthy symbiotic relationship.


Andy Pressman
Andy Pressman is a current creative director at the design firm, Upstatement. Before this current position, we was the principal of the design studio Rumors, and the Design Director of Verso Books.

Everett Epstein: I wanted to start by asking about your last couple years as a designer and creative director, I’m thinking specifically about your transition from Rumors to Upstatement. Have you had a chance to look back at Rumors with a little bit of remove, and if so, what does rumors look like in your mind now?

Andy Pressman: That’s a really interesting question. I think a lot of small studios and agencies take on the character and characteristics of the person running them (I don’t say founder because I think that comes from a different sort of idea of like entrepreneurship). And I think Rumors, in that way, reflected my interests, and for that reason, it was not a very well run machine.
 I have friends whose natural inclination is towards business, broadly speaking, towards being smart about the allocation of resources and the pursuit of certain work and how to build a sustainable financial operation. And that’s never been my skill set...or interest. Therefore, , I think I projected an ambivalence towards those things. That’s partly why the studio closed; I was running a profitable business, I was running a somewhat self sustaining practice that just could not sustain—given its model. You can do a lot if you don’t care about profit, if you are not employing people, and if you’re not trying to work at a larger scale. More challenging work is just more expensive, and you have to think about ways of building a sustainable model that will support that work.

So when I think about Rumors, I think that it was built for everything else and did a good job of everything else. It enjoyed itself, and I maintain a close camaraderie with people who came through it, who are still in touch with one another and work together in different ways. But it was not built to last or grow.
 Moving to Upstatement has been a delight because there are people whose natural inclination is towards a sustainable practice, who are making decisions and who manage the organization in a way that is thoughtful about that stuff. Frankly, not having to think about it is great.

EE: For this book, I’ve spoken to Drew Litowitz and Kris Sowersby, both of whom are invested in craft even though, in Kris' case, he’s running a business. You’ve talked in the 2018 talk for Design Portland about your slightly different relationship to a formal practice as a creative director, and I wonder how you define your current craft.

AP: I’m very much of a designer's editor. It’s my work to read, so to speak, the information, context, meaning and needs [of the situation], and then to articulate strategies and approaches. Sometimes good editors write the headline, or sometimes it’s just to outline, at the start, the ideas that we want a piece to focus on, and then leave it up to the writer to argue those ideas.
► When I think of it, a creative director's role is maybe (and I mean this sweetly) that of a con artist's. That is, a confidence artist. It’s the person who’s most confident in putting out an idea and then letting that idea sort of be batted about by people.At this point in my work, I’m pretty confident in my assessment of things and then articulating something and letting other people argue against it. I think a lot about management now, in a way I didn’t before. This relates back to this question of working with other designers. I’m just not a creative. I don’t recognize that I have modes of working that are stylistically similar. But [also] I’m not a painterly designer. People don’t hire me because they want work to look a certain way, and I don’t mean that dismissively. I have great respect for my peers who are effectively painters and are being hired in that way. But I’m not. And so I’ve never been a creative director that leads towards certain visual outcomes. It’s more of trying to figure out strategies of approach.

EE: I imagine that since you left Cooper Union in 2003, you’ve probably seen an elephant’s graveyard of CMSs, trends, and new forms of friction online. Do you get a sense of the zeitgeist of this particular moment online?

AP: I’ve been thinking about that a lot lately because I’ve been trying to revisit that those ideas in that talk for publication. It’s no longer the same moment; Bootstrap is not the the thing you see—it’s not the immediate thing. You see, I think there is a renewed emphasis on the designer probably being involved higher up in the discussion to figure out an approach. And the tools have evolved, [but] those frameworks that were in place haven’t necessarily evolved....


I mean, the website matters less. ► The distributed life of a thing matters more. I think that the art director has probably come a long way in the past five years when we think about interactive work. For a while the art director was directing images that fit within boxes, within a bento system. Now, the act of art direction is taking place higher up in the chain—upstream, as they say in the business.
  I think that's changed. [There's a] need for a different kind of framework; instead of having something that is effectively filled in, flexible frameworks that can adapt to different art direction seem to be the more prevalent mode. [Since] that talk [at Design Portland], I think there has been more attention paid to healthy friction. A lot of those rules are less prevalent now partly because I think their authority was demonstrated to be false. You see enough things that don’t do the right thing that are totally successful, and therefore, this [established] rule was a matter of chance or time or laziness in many cases.

EE: Yeah! There's seems to have been a wave of Brutalist websites. And then those started to die out, or rather it felt as if they were sublimated by CMSs like Cargo Collective. Suddenly, you get a new CMS that can kind of do the Brutalist thing. Then everyone starts doing that, which kills its subversion. In some ways it feels similar to the way in which theory gets fully digested by the mainstream, and then once digested, new theorists ask what's outside of this ideology. They refuse to just rehearse the same arguments.
  I’m thinking a lot about this because I’m trying subvert the tools of design by coding my whole book, by avoiding any Adobe products. With bindery, HTML, and CSS, I'm trying to put together something that can be evocative of the print-to-web discussion that was once vital ca. 2016, but seems to have been sublimated. You’ve said before that web spaces are often very inflexible, even though we assume they’re flexible, whereas a print space contains an often overlooked value. Does that still hold? How do you think about the print publication and web space where the printed web is sort of mainstream?

AP: I’m not that literate in proper theory; I have a very surface understanding of philosophical theory—which I have mostly through my time at Verso—but I do appreciate Marshall Berman’s argument in All That Is Solid Melts into Air, which is about the idea of modernism as a perpetual questioning state that once we entered into it, we simply cannot escape from. Basically, it’s the argument that post modernism is modernism not from an aesthetic perspective, but just that modernism itself is kind of questioning the contemporary. That questioning, that self awareness, is the thing that we can’t escape from now.

 So then the other question was, print versus web. I mean, maybe it’s really a matter of resources. It takes far fewer resources to fluidly create a new printed space than it does the web. [A website] is just much more taxing to create new arrangements— whether that’s interactivity, or layout or anything that's built in code—than it does to design an entirely new magazine every week. Both of those have underlying, structures that they sit on top of; the magazine's is not about the design that much as the editorial approach, which dictates the magazine and so forth.
 [That said,] you can build a website that can effectively do anything repeatedly—you can build a website that every experience within it is going to be effectively nested. And it could be a million different experiences. And each day, you could have an entirely different website. Technically, it [would just be] the same scaffolding sitting on top, but it would work with the resources required to rebuild that thing every time. [On the other hand,] the resources required to design entirely new issues of a magazine are relatively insignificant.

EE: After listening to your talk at Portland State University, I was struck by your authenticity and honesty about the industry. I wonder, how do you have an anti-fraud compass, or even how do you see through the BS of a client, a profession, or even a particular trend?

AP: So here’s my answer: this only matters in as much as it exists outside of the design industry; it only matters within a world that the design industry sits within. Within the vacuum of the industry, it’s sort of irrelevant.... The reason that there is this ability to be a fraud is that there is an audience that will consume it, buy it., but, I think that comes back to design's idea of itself as having social currency. and wanting to acquire that social currency and sort of misunderstanding designs actual role in the world. [If] you actually care about its place and role in the world, then you’re able to determine its value or relative fraudulence, so long as it’s isolated in its own little thing. [This isolation allows it] to just feeding off itself. I’m curious as to your thesis, how does any of this get framed within what you’re working on?

EE: Yeah, so I’m starting with with Keller Easterling, and trying to think through her most recent book with an understanding of power. In short, saying that we construct designed things from all these different components, one of which is our placement in capital. I'm asking designers to recognize that your computer—and everything that you make with it—relies on an an extractive industry.
  So part of what I'm trying to figure out is how can I do something outside of a larger system that is rebellious, but ultimately, is able to kind of coexist within? How can I both be paid for these systems, but also not sell myself out as a human, or as a designer?

AP: Sure. That’s a fair question. I think the question of having to work ethically is the most pressing and difficult thing for people coming out of school now to a younger generation that has, that has fewer opportunities to take up a trade. That just doesn’t exist anymore in that way.
 All those questions to me happen outside of design— it does not occur within it. I just do not on a fundamental level really care about questions of style-copying, or posturing within the design industry. It is solely about the the matter of the thing itself and how it works, if it works, where it works. We use the term political design, but I don’t think my work at Verso as political design. It was designing for books about politics. ► Political design is actually engaged in a world outside of the specifics of the market. Coming up with a system for distribution of information to local organizations (or distributed organizations) that’s much more of a political design act than you know, designing a book cover. I enjoy making things that get used or challenged, but I don’t, for the most part, think design can have an impact on the world that act outside of politics, outside of the space and sphere of politics itself, outside actual action.... I just don’t have much faith in design on its own at all. I tend to think most of what it does is solidify existing power structures. When I joined Upstatement, at some point, I made some jokes that fell very flat: that there is no ethical design production under capitalism. You’re not necessarily doing ethical work. You can do unethical work, for sure. Without a doubt. I’m not saying that there’s not traps that one could fall into or engage in, or that it’s impossible to sell your soul. That stuff is everywhere. It’s always inviting, but there’s [a lot of] stuff that you can do that will at least let you not look at the mirror and wonder who you become. But the actual opportunities for you in the world exist outside of the design industry.

EE: That’s so interesting. I was a high school English teacher before I was a designer for about five years, and I was teaching in Rhode Island. Part of what that means is contending with unions. That is, figuring out where’s my place within this union? And I going to join this union? Am I going to stand in actual defiance of it? How do I approach integration within an incredibly segregated school district? All of these questions mean partially contending with a union. So when I shifted into graphic design, it was surprising because there really isn’t a language to talk about unionization. I’m wondering if you’ve thought about this, or how you support workers within your particular position as management now.

AP: I’ve thought about that. I mean because I'm management, I couldn’t be part of a union even if if I wanted to. I’ve also never worked anywhere where there’s reasonably enough people that a union would be actually on the table. Well—that’s not necessarily true, but I haven’t really worked anywhere where that’s been a topic of discussion. ► But I do think that unionizing your workplace is, I should say, the most salient and best thing you can do as a designer, if you really want to, contribute to something broader. That’s exactly right. That’s exactly what I think I’m trying to get at. The actual experience not of the work that you’re making and how it’s received by a consumer, but how the work is made and under what conditions, who shares the power, and so forth.
  At my last company, where I worked very briefly in between Rumors and Upstatement, That was the first time I’ve thought about what it would be like to start a union. Because I hated it...not the job, but just structurally. It was a very classic split between a management layer and everyone else. But I quit the job real soon. So I didn’t even stick around. And in that sense, I talked about what I don’t preach, because I’m now here at my new job at Upstatement, quietly salting, as they say, the channels with union material. But I know people who are thinking about that a lot. And I think that’s absolutely the more important question right now: how is your workplace organized? [The unionization question]is gonna hit design. Already there’s gestures of it in those tech spaces.

EE: Thinking about specificity and memory, which projects at Verso do you look back on fondly?

AP: Verso's interesting because when I was designing covers, for the most part, it was because there was a problem. [Either] the designer fell through or the author was alive and would last minute kill a cover. That was when I would come in and design. So, for the most part, that work feels necessary and not as explorative as it could be. The Radical Thinkers covers remain for me the most interesting: a puzzle that I would burn out on and then get really interested in and burn out on again. I mean, that’s as close as I’ve come to trying to exhaust an idea ([or] direction) in terms of art directing.
  [At Verso] it was a matter of working with smart people that I understood that I knew would have a sympathetic approach. Verso was more about developing a brand not around a visual system but around an approach, and that approach was typographic, explorative, and loud. So, the most satisfying experiences I had there were building good relationships.... Most of it is about finding and cultivating relationships. There’s just designers that I admire that working with them was a true delight. My most satisfying work for Verso was getting Michael Oswell to do work for [us]. That’s the best thing that I did at Verso. ....I was just there to help him think through ideas. I was there to reframe things as he comes up with them. I’ve had the luxury of having a career that has me both doing the thing literally by myself from cover to cover, and then just being somebody that offers big ideas, then sits in a room, and has conversations with people until it goes somewhere else. That’s the extent of my work. I enjoy a career that lets me do both of those things.

Chapter 3:
Parentheses

J

The Edge of the Knife

The word I use is implied. There are a lot of things that are implied in the art, and it works the same way in speech making, and in the way we were brought up. There are certain things that are not said, but they're implied—they're unspoken, we're expected to know. The words to a Haida song are really one line, or two lines, and the rest is implied: Weep all you high ones, the steamboat is leaving. Those are the only words in the song, but there's a long story that goes with that statement. I think that's what abstraction is....I see the knife's edge as the present moment. The abstraction is the thin yellow circle: the edge of the knife. What's inside is the past—the knowlege and experience—what's outside is yet to be experienced. (26)

Robert Davidson
Robert Davidson seated in his studio

On August 22nd 1969, the Haida people of Old Massett raised the first totem pole in nearly a century.

Christian missions, colonial rule, and the 1876 Indian Act had largely eradicated this tradition, gradually erasing an indigenous art. By 1969, many of the original totem poles had been burned or chopped down. You can see some of their remnants in the 2019 documentary, Now Is the Time, which chronicles this period. The film-makers captured in conversation with the elders of the Haida community, the sadness of this period: the debris of sculptures now riddled the Massett hillsides, like a forest razed of its trees.

In 1969, the Haida artist, Robert Davidson was 22 years old, but he understood the preciousness (and precarity) of the totem pole. He came from a family of artists, so he grew up steeped in Haida tradition. After returning from Vancouver School of Art, where he studied under the lineage of Bill Reid, he knocked on every door in Masset looking to find traditional carvings that survived what he called the dark period. He found one box.

That spring, Davidson and his brother Reg embarked on an effort to make a new totem pole. They recognized that tradition needed a container, a vessel, an abstraction to be raised. It's not wholly inaccurate to say that if Davidson didn't make the effort in 1969 to preserve the totem pole, then an entire practice may have slipped into the unspoken, into memory. Instead, the direction of David's adz carved a grammar nearly forgotten, one that communicated in defiance of the void.

Years later, in conversation with Karen Duffek, Davidson would described how the [totem] pole filled a gap. The art became a vehicle for cultural knowledge to become part of us. (Duffek, 11). The totem pole was a gesture to heal as well as contain, a tool for a new generation.

The Invention of the Parentheses

Nearly 600 years earlier, in 1420, Gasparinus de Bergamo looked out across the terracotta tiles of Padua and had a thought. Or rather, he added to someone else’s thought while studying the final letters of Cicero. For years Gasparinus had been feverishly chronicling a new Latin, one indebted to these texts spilling across his desk.

At the time of this thought, he would have been around 60 years old. Gasparinus would die 11 years later at 71, never seeing the thought become design. Instead, it would remain rhetorical before being loosely tucked into the Doctrina Punctandi—one of his many humanist texts on grammar published posthumously. The thought existed before publishing.

Today, Gasparinus is remembered as an asterisk, the probable teacher of Leon Battista Alberti, the great Renaissance architect. The author of the first printed book in France. A prophet of humanism. Beyond this collection of trivia, however, little remains of his legacy.

Yet, his thought lives on. You see, Gasparinus de Bergamo invented the parentheses.

Gasparinus’ parentheses were rounded and coy, two grins designed to be taught across elementary schools, wholly unlike the〈 〉of Cicero’s letters, from which he adapted his marks.

Nearly 100 years later, Erasmus of Rotterdam likened them to the slivers of a crescent moon. Lunula he called them.

I’d like to imagine Erasmus in the early 15th century, looking out over Leuven at the night sky. He found in the waning moon a symbol that so neatly captured the awkwardness of a present absence. Of a filled puncture. Of the parenthetical gesture.

When Gasparinus scribbled out his notes for Doctrina Punctandi, his handwriting a perpetual italics, he birthed a glyph artful enough to pronounce a new thought: the clarification, the ironic aside, the murmur just under the breath. In theater, the punctuation mark offered a crowbar to pry open the fourth wall. 450 years later, the parenthesis became essential for a line of code.

Graphic Design is impossibly, tediously, beautifully parenthetical. To reduce the discipline to commercial art feels a bit unfair; to claim it is “typography” feels incomplete; to say that Graphic Design is content to create messages feels so expansive that the definition is functionally meaningless.

I turn back to the glyph, to its captuousness. There’s resonance in an aging humanist sweating in the Padua summer as he translated Cicero’s final letters, desperately standardizing brackets. There’s resonance in Erasmus motioning to the sky for a metaphor, seeing the moon's bezier curves. There’s resonance in Hamlet lamenting the stars — “(O you Stars)” — and then carrying on with his soliloquy.

A parentheses defines both the capacity and limitation of Graphic Design, and I’d like to position my practice snugly between these brackets. A designer principally punctuates: they create the grammar of a system through type, form, or code. Their medium is fundamentally peripheral, and like Gasparinus, they might shape, but not author, a distant thought.

A Parenthetical Practice

As an educator, Muriel Cooper worked parenthetically to the future, as if framing a glimpsable (but distant) form. Through the Visual Language Workshop (VLW), she carved a space outside but within MIT, a pedagogical oasis where technology might feed design and vice versa.

In a conversation with Janet Abrams (her final interview in 1994), Cooper laid out a parenthetical practice—one which cannot help but influence my practice even in writing this thesis. She noted,

Electronic is malleable. Print is rigid. I guess I’m never sure that print is truly linear….Designers know a lot about how to control perception, how to present information in some way that helps you find what you need, or what it is they think you need. Information is only useful when it can be understood.

In short, she reframes the parentheses of design—its capacity to contain complexity—as inherently flexible. I’d like to imagine her practice (and perhaps mine too) as a parentheses that wobbles, an elastic glyph. The resulting VLW research anticipated something stranger and more idyllic than the Adobe Creative Cloud. Still, one cannot help but recognize in Photoshop or InDesign the fruition of those early experiments, where VLW students cobbled together from monitors and tablets novel ways to draw.

After Muriel Cooper died in 1994, the diaspora of the VLW shaped graphic design departments and computer science programs across the United States. The thread is an easy one to trace: John Maeda, one of Cooper’s students ⇢ taught Casey Raes and Benjamin Frey, who together built Processing ⇢ which became p5.js ⇢ which serves as the entry point for most designers (including myself) to code.

Just as Gasparinus de Bergamo became a kind of prophet for humanism, ushering in a new thought for the Renaissance, Cooper predicted a future that by 2021 feels like a foregone conclusion.

Fittingingly, this hybrid practice realizes itself by turning once again to the parentheses. Along with Cicero’s bracket ( <> ), these glyphs become the foundational bricks of that “malleable” electronic world. Arrows and containers—the grammar of computation—have an easy abbreviation in these marks, a form running perhaps parallel to language.

Ironically, now, it feels like design requires us to work parenthetically to the tools Muriel Cooper's work predicted. People like Andrew LeClair and Drew Litowitz operate these tools obliquely pushing against a system that we know is tumorous. In short, they are either self-designing new tools (like Andrew), or strategically misusing the tool: itself a move that I'd call parenthetical.

Robert Davidson's work, like Drew's or Andrew's, feels anxious even in its conviction. I can't help but see Davidson's approach as similarly parenthetical. His art pushes from outside against as stultifying art world discourse, which dismisses Haida work as curio (11). But Davidson also operates from inside his parentheses, fighting against cultural stagnation. Keep in mind, he grew up in a community nearly destroyed by colonialism; according to Davidson, the Haida population had dwindled to nearly 5 percent by the 1960s, and many Haida children had been forced to assimilate at Canadian residential schools, losing their traditions in the process (11). In this context, he developed an art that abuts typographic work—his practice, at points, resembles the nuanced gestures of wood type—but its scale and form signals a confidence comparable to Ellsworth Kelly's practice. Yet, Davidson's totem poles and paintings revive a rich, human tradition far more precarious than Kelly's silhouettes or shadows. He must delicately thread a needle, parenthesizing the recycled ideas of [his] teachers, (16) while experimenting to create a new vocabulary for [himself] (16).

In essence, Davidson's practice pictures a parentheses that wobbles, that flexes.

Chapter 3:
Projects

J

Fill in the Blank

This website, poster, and book collection came together in response to a mounting suspicion that poisonous gas had begun to leak into our rented apartment. The entire saga thankfully resolved quickly after contacting National Grid, but for a week, I found myself confused, groggy, and languid—floating in a kind of empty space. I had to take this moment as an opportunity to write, and the resulting forms emerged.

Silkscreen

This typeface builds on the references of stone-carved tombstones in Newport, but places them in a digital medium. With this in mind, I sharpened the serifs to what Kris Sowersby would call impossibly sharp points, and I started to draw strange (or rare) ligatures.

I built out the initial character set in anticipation of a show at the RISD Museum on spider silk. For this reason, it felt like a fitting name: bringing silk to the digital screen.

Parenthetical(s)

Daily form experiments invited me to consider the containers of graphic design, specifically the book, poster, and record cover. By limiting myself to a Form Matrix and 20 total minutes of experimentation (with only 5 minutes of brainstorming), I learned to intuit the aesthetics that I gravitate towards. This set of experiments also got me to notice the invisible character of the designed object. I made sure to include my original matrix below, so that I might return to this practice in the future to recognize what 2019 looked like for me.

MAS Victory

This celebration of MAS’s victory in Bolivia marked a victory for international socialism. This poster series (re)imagined both the Bolivian and indigenous flag—the Wiphala—which was adopted by the party of Evo Morales and Luis Arce. I wanted these posters to capture this specific span of time with the geometry of type and shapes.

(still) here

Inspired by Ellsworth Kelly's proposal for the 9/11 memorial, this website draws silhouettes around walks I took (and recorded) in quarantine. The resultant pattern builds up overtime, and I kept an ongoing log of observations that I made on the walk. The controls on the bottom of the page allow the user to see individual paths created by these walks, and when one hovers over the shape, you can hear the audio.

Punctu-type

Punctu-type constellates punctuation marks into letterforms. When looked at closely our eye begins to disassemble the glyphs, almost like a Seurat painting, but when observed from afar, these asterisks, commas, and hashtags blur together into a recognizeable letterform.

Grad Show 2021

The Grad Show 2021 design played with the "responsive" container of the browser —that is, the ability for a website to be seen across various screen sizes. In the times of COVID, graduate students have learned to become responsive, adaptable, and malleable ourselves. With this in mind, we built an identity and site that reflects this strange state we all find ourselves in. The spans of the letter alter on click and the site itself recombines as you change the browser window. Our hope is that this experience might act as a loose metaphor for the general weirdness of graduating in 2021.

Join the DSA

I made this gif for my local Democratic Socialists of America chapter, using the containers of logos to encourage workers to band together against management. Ultimately, DSA asks us to all agitate and organize, which made the design endlessly applicable to employees across industries.
I appreciate how this design points to a broader message around DSA membership. Everyone has a responsibility to organize regardless of your particular workplace. As socialists, we should aim to not ignore tech industries, but aggressively (and intentionally) organize from within.

Interview with Drew Litowitz

I love typography, and I’m passionate about it, but I do have a lot of insecurity about knowing the right way to set up a editorial file or knowing the right way to operate in those programs. [If you're not afraid to break things] I think you get a little bit more out of these tools, you can do lots of weird stuff. Break up a vector into six different vector, and then you can bring that into Photoshop and put a bevel on it. And then what happens if you’re painting with a bevel turned on, and there’s a drop shadow turned on that layer—a lot of what I do right now is sort of setting up parameters that don’t really make a whole lot of sense, and just seeing what happens with them.(26)

Drew Litowitz
Drew Litowitz is a graphic designer at Pitchfork, and an Adjunct Professor of Communication Design at Parsons. He runs Graphic Support Group is one-fourth of the magazine,feeeels.

Everett Epstein: Your conversation with James Chae for your Graphic Design Support Group made me reconsider that Washington D.C., where we both grew up. I feel like in my head, it’s perpetually 2008 and I’m driving around in a swamp listening to Radiohead and Animal Collective. It was a space I was in for a long time—

Drew Litowitz: Yeah, me too.

EE: Yeah. It’s interesting because I feel like there’s a way in which everyone from the greater Beltway diaspora is kind of oppositional to the city. I wonder what is your relationship to that space now?

DL: I mean, in my case, it’s really complicated for a variety of reasons. But in particular, I think there’s this sort of relationship to status quo or establishment, that when you’re near DC, are sort of always , kind of, in close proximity to , the power that the power that be the powers that be and who controls what’s going on. And then you’re sort of indirectly, in conversation with that at all times.
 If people are going into DC, they will pass by monument; it’s always in your face that you’re part of this, kind of bigger thing: nationalism writ large, I guess. And I think that sort of prompted me to and to have a lot of questions about how I fit in to that because I never really cared that much about politics growing up, and I never really understood that side of things. But I was always curious how these big institutional ideas impacted me, but maybe in a more day to day way.
 It’s strange to me that I can take a car in 20 minutes and be at the White House. What does that mean? I have no relationship with this [symbol], but it’s supposed to mean a lot to me. So I think I sort of have an antagonistic relationship with power
 So I think in terms of my practice, I would say [I'm] always reevaluating, the relationship that we have to these bigger structures and how do we sort of distort perceptions about what they mean and , kind of take them to task a little bit.

EE: Operating within these parenthetical spaces makes me think about your definition of framework as a way to understand exactly that space of what’s left out; what’s exterior; what’s what’s interior. I wonder how that definition has evolved since 2018?

DL: Well, I definitely don’t think about it as much in those terms, but I think it’s interesting, because for a while, I was designing against whatever my context was: taking inspiration from music or taking inspiration from punk or taking inspiration from [a] Do It Yourself mentality.
 Then [I entered] into this more academic, prestigious world, [where] I’m supposed to be haughty and pretentious and all these things. But I don’t want to do that. I just want to do my thing in this context—whatever that was—but also was sort of a [reaction to] not being comfortable with that space. I didn’t really know about academic graphic design. When I entered into [RISD's program], I kind of came in cold. Now it’s sort of taking those academic, more rigorous conceptual ideas that RISD was able to give me, and using those in mainstream contexts.
► So , I’m working at Conde Nast, which is a big media company; they own Pitchfork. And it’s almost the opposite of what was going on before [at RISD]. I had wanted to bring the mainstream to RISD a bit and do something a little bit more populist, a bit more accessible. [At Pitchfork, I'm trying to] take [something more critical to] a more mainstream place with an audience that’s maybe established.
 [That said,] I don’t really know who our audience is at Pitchfork all the time. In my mind, it's either me: a 30-something, 40-something vinyl nerd, who doesn’t understand what’s going on, or really young people who listen to trap or [new] hip hop that’s coming out now. [But in my work]I'm trying to say that we don’t need to answer to this archetypal Pitchfork persona anymore. We can bring in some more deep-thinking in terms of the visual play. I’m always trying to break out of whatever that perceived notion of Pitchfork is
 I’m always trying to kind of make people think about the process of creating the stuff as opposed to it just existing,... trying to make work that when somebody looks at it, they see somebody kind of interesting did this.

EE: It's interesting to see how the work you’re doing now feels aligned with the people you were interviewing for your thesis: specifically Richard Turley and Necj Prah. Do you see Pitchfork as part of the larger design trajectory of magazines like Bloomberg Businessweek that were doing this illustrative, experimental move on the margins?

DL: Yeah, I mean, I just I’m still amazed that [Bloomberg Businessweek] ever happened, and that it still continues to happen [at Pitchfork]. I mean, you would think that dealing with people who write about music, that they’d be pretty open to lots of weird things, wouldn’t you not? Would you think that the people that paid for it would be open to sort of strange, unexpected kind of experimental ideas?

EE: No, I actually think that if you’re a critical person, you’re [unfortunately] critical of everything.

DL: Yeah. I mean, I think that’s really what I’m coming to terms with. It took me a long time to break the mold a bit. The history of Pitchfork visually is really complicated, actually, because you had the Chicago office, and you had a Chicago design department. And those people were relatively isolated from the editorial. They didn’t really get along super well—I don’t really know the details—but I know that they were sort of out of reach. [But] these design people... had these ideas and wanted to make something special. And really Pitchfork were the first to do these sort of covers digital cover stories. If you remember, The New York Times Snowfall piece came after those Pitchfork ones.
  It was such a big deal, but nobody really outside of the Pitchfork world [cared]. Nobody was noticing, but I was like Whoa, this is really bizarre and interesting. These images of XX are moving! They’re not portraits, but they’re in motion. There’s a lot of innovation in the past of Pitchfork, and then you had Nicole Ginelli, who was a brilliant designer who created the space and world for Pitchfork that was deep and was thoughtful and was kind of high-minded but still accessible.
  [Then, they] sort of get rid of the Chicago department [after] the Condé Nast purchase, and I actually ended up inadvertently replacing that entire department because I’m the only person designing at Pitchfork right now. I was brought on by my art director, Rob Vargas, who used to be a Bloomberg Businessweek person, who I met in my thesis process because I interviewed Richard Turley, and then asked him if I could come by the Bloomberg office.
 I put it on myself as such a big fan of the publication to sort of bridge that gap between what’s missing and what’s been missing. What have I been wanting to see on here that I haven’t seen? How do I bring it into a new space? I don’t always know if I’m doing that well, or if I’m answering that call, and it’s hard day to day.
 I’m now trying to forge relationships with the editorial staff [so that] they trust me, but it took a long time for them to really get what I was doing. They thought I was sort of making a mockery of Pitchfork, or they thought I was sort of trying to be sarcastic or ironic about this thing that they hold dear. Which, to me, was sort of funny, because I hold it dear [as well], and I really cherish what it’s done for me, and how it’s sort of raised me in a sense to be who I am, but I always find that things that don’t take themselves seriously or have an ability to make fun of themselves are actually the most interesting or easy to get behind.
  Pitchfork needs to recognize that people have strong feelings about the publication, and they need to recognize what that means and what to do with that information. You can’t pretend that it’s not something with a lot of baggage. Maybe it’s hyper-masculine, maybe it’s super-pretentious, maybe it’s too high-minded or self-indulgent—you have all that history to reckon with. You have to do something with that. You can’t just ignore it. I think a lot of what Pitchfork's trying to do editorially is still hang on to this idea of what Pitchfork was. And it kind of doesn’t work...You either have to start over, get rid of all that or just build off of it. Someone like Richard Turley or Tracy Ma–these people are kind of able to cheekily [acknowledge] the absurdity of the situation, but still make something beautiful and thoughtful. [That's what] I’m going for, but I don’t know that I necessarily have the tools or the way to visually articulate that.
  There’s got to be something baked into me that just will sort of happen on its own, if I just... ► follow my instincts. I think it will take us somewhere interesting.

EE: Well, I really admire the amount of work because I’ve made a note as I read Pitchfork, and I almost read it daily,... that’s been just an instinct since high school, it’s just—

DL: The first thing I go to when I open my computer.

EE: Exactly. And, you know, I think a big thing that’s so interesting is just seeing your name over and over again, across this variety of graphics. The amount of work that that must be is kind of seismic. The Sophie graphic, specifically, is so beautiful.
  As you're making these assets, I'm wondering what kind of connection you have to your tools. Most designers have either a codependent, if not traumatic, relationship with Adobe, and I’m wondering how you feel about what you're making these things with?

DL: It’s actually super interesting, because I never really thought about it. I mean, I thought about it in terms of Photoshop being this sort of thing that I other eyes, that was sort of...not for me, that’s for photo editors and illustrators, and I’m a graphic designer. [But at RISD, I started asking] is there something wrong with me that I’m not obsessed with InDesign?
 I’m a mess in terms of process. I’ll be the first to admit it. And I’ve always felt bad about that. Actually, I’ve worked in jobs where people look at my InDesign files and are like What the hell is this?...[Something] kind of prevented me from working in a very systematic way, which has always been super traumatic because I sort of need to do things in an intuitive way for them to turn out... okay. Otherwise, they look a little bit constrained or choked, or I feel that way.
 I love typography, and I’m passionate about it, but I do have a lot of insecurity about knowing the right way to set up a editorial file or knowing the right way to operate in those programs. [If you're not afraid to break things] I think you get a little bit more out of these tools, you can do lots of weird stuff. Break up a vector into six different vector, and then you can bring that into Photoshop and put a bevel on it. And then what happens if you’re painting with a bevel turned on, and there’s a drop shadow turned on that layer—a lot of what I do right now is sort of setting up parameters that don’t really make a whole lot of sense, and just seeing what happens with them.
  I was reading an article on the Creative Independent with Liz Harris, from Grouper, who’s one of my favorite artists of all time, and I was so comforted to hear her say she doesn’t do a whole lot of post production on her stuff. It’s the same mentality: [just] set up a system where the reverb sounds crazy, and maybe my guitar sounds like absolute shit, [but] see how that feels. See how it feels to even write music in that world that you created.... How do you create using the tension that comes from misusing tools?
  It’s because I think that explaining that idea sounds like I’m a kid messing around with things and being stupid about it. I think that’s where the trauma might come from. Like, I don’t think I would be able to work that way if I didn’t work completely alone, because it’s not something that I think can be respected by somebody, and if I needed to take that process and repeat it, I might not be able to do it. [But] maybe the way that you figure out how to do it consistently over time is actually, not the way that you did it the first time, which is interesting to see constantly feeding things through different processes.

EE: It’s comforting to hear your take on these tools as recipes that define your style. I'm kind of suspect of the cult around graphic designers, but there is security in knowing that I can use this tool to a degree that makes sense to me, and maybe only me—that it’s not necessarily reproducible. How protective are you of that process?

DL: Yeah, that’s a really good question.... I find my way of working, both exhilarating, if I’m actually in it, and incredibly embarrassing. Super embarrassing, actually. There are times where I’m like This is so cool. I bet nobody’s even done that But at the same time, if [someone was] watching me, they’d be like this guy is a lunatic. Why are you doing that wrong? I’ve even had people say that! [On] this FKA Twigs cover [story], I was trying to get a ribbon type, and I was drawing it with the pen tool in Illustrator, tracing the outline of what would be a brush stroke, drawing that brush manually. And then a coworker's was like you know, you can just use the felt tip wide, the wide brush, I could do that for you really quickly. And I got really annoyed, I’m like Hey, I didn’t know that! I didn’t know how to use that tool.... And now I use it all the time... So thank you!
  But then also: this is how I’m doing it. ► And how I’m doing it the wrong way is going to create a result that is very different. And not to say that I think that I’m so special or my hand is so important, [but] these little subtleties... add up to a lot. And if you remove each, if you remove all of the steps between those, you get nothing.
  I don’t want to be egotistical. I don’t want it to be about me at all, but I have a sense of kind of autonomy in terms of how I work.

EE: You seem to be constantly producing. I'm curious if you’ve had a chance to look back at it and say identify work that you're really proud of?

DL: I’ve done some album covers for my cousin, where we are in dialogue with one another and are just trying to create something special and meaningful together. It doesn’t feel either one of us is leading, we sort of have conversations or sometimes I’ll even design with him watching me, just because it’s easier than doing a thing and putting it into a presentation and then giving it to him and him giving me feedback. This more conversational design process has been really interesting to me.
  I’ve [also] been working with this guy, Lotus who runs this studio, or this gallery called OCD Chinatown. in Chinatown, and that process was similarly off-the-cuff and spontaneous and conversational....It’s a little bit ambiguous in terms of the professional relationship versus a friendship.
  In terms of Pitchfork, the Sophie [illustration] was kind of a breakthrough for me....This is a person who means a lot to many people—who meant a lot to me [too]. And [I] rightfully feel that pressure...; I’m a straight white guy drawing a picture of Sophie; am I getting it right? Am I capturing the spirit? Do I have a right to even be trying to do this? Is this a bad idea? Why not just use a photo of this person?
  That was an interesting question for me...I sort of pushed against it. My editor said, I want to do something special for Sophie. And I was [anxious because] that’s a pretty ...thorny thing: this is an icon of an entire group of people! ...So, I think working through that [initial struggle] was a powerful thing for me, because I can give this the thought and the emotion that it deserves. Obviously, I still do struggle with the fact that I am a straight white man working on this [illustration] that’s supposed to represent something that...maybe I don’t deserve to be doing, but I think rising to that challenge and trying to sort of see beyond labels...to make something beautiful [was fulfilling]...And there didn’t seem to be any negative response to it, which I was actually surprised by!

Chapter 4:
Asterisk

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Little Constellations

What I do is many things but it is not land art. I like architecture very much, I like urban planning, but most land art is rural, and our projects tend to be urban or rural but always in places where people live. Our projects take into account the scale of homes and the people around them. The projects are involved with those kind of elements. They’re done for humans. We always try to do work in spaces that are highly used by humans. But a vital part of the project is the permitting process. Imagine 4,000 pages of documents written for a work of art that doesn’t yet exist. Do you know any other artist who can say that? The making of the project is the soul of the project. This is why we do not do commissions. We like to generate our own energy.(26)

Christo
Christo and Jeanne-Claude in their studio with sketches and plans for the Surrounded Islands.

Asterisks Cast a Shadow

From above, the Umbrellas punctuated the California hills.

Christo and Jean Claude had proposed for the installation to last for 18 days. Of course I don’t remember them, but my parents took me in 1991, and we stood under the shadows cast.

Three weeks later, turbulent winds pried loose one of the 485-pound yellow umbrellas, which killed a spectator. Immediately, Christo ordered them to be disassembled, and for the rest of his life, he'd frequently mention them as profound failure.

The Umbrellas, the Gates, the Bridge, the Mastaba—these geometries annotated campaigns, histories,landscapes, and communities. They have a glyphic quality, and they even resemble punctuation. The Umbrellas were like asterisks along a horizon, appending Interstate 5. Christo and Jeanne-Claude approached their practice with a scholarly commitment to their singular texts. Their pursuit was decidedly public; they needed an audience to agree on these pieces to exist.

The documentaries of Albert Maysles captured a bit of this collaborative process. In 1985, Christo, his hair flecked with grey and his eyes pebbled behind thick glasses, explains to a gallerist his intent to wrap the Pont Neuf bridge for 14 days. With long spindly fingers, he insists that the bridge would, for a moment, “become a work of art, and then return to its original state.”

The gallerist smiles awkwardly to the camera, waves with both hands, and backs out of the frame. “I love this bridge the way it is.” The camera cuts away.

Across a table from General Jacques de Guillebon, Jean-Claude’s father, Christo outlines his political gambit. Guillebon, the French war hero who led the Libération during WWII, reclines listening to his son-in-law feverishly explain how he plans to wrap the Pont-Neuf bridge.

Christo: “What about Debré, who’s really important to this Gaullist party?” Guillebon: “Pressure?”

Christo: “Not pressure…”

Guillebon: “Influence.”

Christo’s father owned a textile mill in Gabrovo, Bulgaria, where Christo would sketch the workers and machinery. His brothers called him “Don Quixote” as a child.

Behind the farmers and machinists who modeled for the students at the Sophia Art Academy, a Soviet star loomed, and on weekends, Christo and the other academy students would paint propaganda for the Soviet state.

Years after Christo fled Bulgeria to Vienna to Geneva to Paris, General de Guillebon reminds dinner guests, across a platter of scrod, of Christo’s courage to have escaped.

“Why is everything so political?” Christo complains to Jean-Claude in 1985. Over the television, Jacques Chirac had just sneered at the idea his proposal.

“All I know is I feel the need to wrap the Pont-Neuf.” Christo replies.

The details of Christo and Jeanne-Claude's lives together eventually become themselves a constellation of asterisks: an asterism (⁂). The two of them walking hand in hand along the Seine, Christo's portrait of Jeanne-Claude's mother, his slashed signature "Javacheff" across the bottom of an oil painting—all these memories and moments append the work itself, lending both humanity and authority to something profoundly public.

There's a tension here between the insider network that birthed these installations and the external expansiveness of their public presence. There's something sinister about this work, in spite of it's beauty. While canvassing for the Pont-Neuf bridge, Christo would sit in Parisan cafés wearing all blue, his long limbs contorted uncomfortably into booths, onto barstools. He resembled a giant spider threading his case to gathered men and women, spinning a radiant web.

The Radiant Web

Every reader is an asterisk. Aristarchus of Samos must have known this even in the second century BCE—as he scratched his scalp, dander flaking onto the collections of Homeric texts. The asterisk he used was at the time a novel invention, a mark that his teacher, Aristophanes of Byzantium, had employed as an annotation tool to delineate appended texts from Homer's original.

Before standardization, the asterisk—or ἀστερίσκος, Greek for "little star"— would only serve scholars, sclerotic old men who spent their lives correcting and chronicling histories and epics. This artful shorthand, and indeed all of the Aristarchian symbols,hinted at the democratic potential of punctuation while remaining a tool for the few. Like Gasparinus de Bergamo, Aristarchus, who became the final head librarian of Alexandria, adapted the designed symbols he inherited. Aristarchus, indeed, laid a foundation for the kind of annotative practice that Gasparinus would adopt in the Rennaissance.

We could go even further. The asterisk served a unique role as a technology to reckon with the impossible expanse of knowledge that characterized the Library of Alexandria. By the second century BC, the collection resembled a network, a web, perhaps only comparable to the modern internet. The architect Vitruvius described one of Alexandria’s head librarians as doing "othing other than read[ing] and reread[ing] all the books of the Library, for the whole day, examining...the order in which they were shelved.”

The asterisk, in other words, offered a strategy to curate the plunders of the Ptolemaic Dynasty, and as such, demarcate the role a reader might play in organizing these texts. This "little star" was bound up in the network of empire. That said, beyond its imperial origins, we might acknowledge the asterisk's role in making the library discernable to Euclid, Vitruvius, and Plutarch—those figures foundational to logic, aesthetics, and history.

As Aristarchus drafted the asterisk, he was both complicit and transgressive—building a grammar, a vehicle, to better engage with the past even as he remained firmly in service of the Ptolemaic Empire.

Julius Cesaer would eventually burn the Library of Alexandria in 48 BC. A century later, the Roman historian, Aulus Gellius, suggested that “nearly seven hundred thousand volumes… burned during the sack of the city in our first war in Alexandria.” The flames would have been seen for miles, radiating outwards over the Great Harbor.

Yet, the asterisk would live on, a little star for future readers.

An Asterisk Practice

Mindy Seu's work radiates with an understanding of networked space. Her projects—like the Cyberfeminist Index, or the more* Workshop, or her curated are.na channels — artfully gather a library of texts, constellating voices across history, discourses, and practices.

Fittingly, Seu turns to the asterisk as both a discursive tool and a subject of inquiry. With her collaborator Laura Coombs, she has lectured on the topic, and she even has an are.na channel devoted wholly to the exploration of the form. From my perspective, she recognizes the asterisk as a tool, figuratively capturing the gesture to braid together the multiple, the diffuse. That said, her essay, On Gathering interprets this gesture as distinct from the singular authorial presence of Christo and Jeanne-Claude. She writes:

Gathering is, in this way, not the act of aggregation alone. It is not an automated collection or the formal acquisition of works for an institution, nor is it the plundering or extraction of resources from a neighboring region. It is the tender and thoughtful collection of goods for your kin, and a moment for reunion, for celebration, and for introspection around those goods.

Here, Seu accounts for a practice far more plural, but also far more intimate, than The Umbrellas or the Wrapped Bridge. As I've noted above, she is archiving and aggregating, but it's with an attention and sensitivity towards history's of plunder. The web metaphor, in the context of her work, feels inelegant because it posits Seu as the spider. Indeed, later in her essay, she encourages the reader to complicate the definition of gathering, and in doing so, encourage a blurring of container and content [to diminish] any lingering idea of fixed, solitary authorship.

Seu's asteristic practice feels far more like aligned with a scholarly practice—one that's discursive and conscientious—than Christo and Jeanne-Claude's often imperious model. While there's much to admire in the independence and beauty of The Umbrellas, their tragic narrative suggests an underlying narcissism animating their project. If Seu's work radiates outwards, perhaps we might say that their art, in spite of good intentions, cannot help but contract inwards.

Chapter 4:
Projects

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Form Sticker Set

This sticker set developed as a lark—a collection of forms that felt natural overlaid atop other objects. I affixed them to cassette of ambient noise I recorded while walking during quarantine, attaching auditory meaning to these forms. The sticker is the ultimate asterisk, an addendum to the subject.

Zenith Typeface

A typeface always exists in a tradition, in a historical genus. That said...what if it didn't? What if it radiated from a dislocated point, just pure form and fun. Granting that even this typeface has precedents (Necj Prah and Bendik Kalterborn spring to mind), I tried to design these letterforms quickly and with pure intuition, building shapes without heeding their referents. Essentially, I wanted to pursue the obverse of Kris Sowersby's process.

The Discreet Life of the Emoji

This website traces a single emoji backwards, through the screen, through its code, to the mines of the Atacama Desert. It offers a materialist critique of a symbol, exposing the mechanics behind a glyph. Using Leaflet, a mapping API, I was able to make a live map of this supply chain. The write-up similarly uses a set of adjunctives to trace my practice's complicity. It reads: I’m speechless as I type emojis → from quarantine on a Macbook → built out of copper and lithium → mined and transported by precariat laborers → using wi-fi transmitted along fiber-optic cables → gradually superheated by an increasingly diseased climate → entering an insecure profession → in a country that helped destabilize the global south → such that I could type these words in the first place.

In a Loop

A loop acts uniformly and stupidly, circling and cycling, endless turning in on itself until reaching its proper close, dictated from the outset. They abbreviate, even as they gesture towards some expansive pattern pushing up against the edges of the “canvas,” itself a zone similarly dictated from the outset. This capacity to be both huge and small, visual and textual, profound and dumb, infinite and finite—this make a loop bloated with metaphoric potential.

I like the way that a book of code can take us into the loop—can expose its network—while asking others to fork the code. I want this book to be a contradiction: a closed opening.

U+273A

U+273A takes a single unicode figure (the 16 point star) and redraws it as a typeface. Each star pulls from a collection of glyphs across the history of art and design. The index traces this narrative.

This project is at once uncomplicated and entangled in a web of emotional connections. Glyphs, like punctuation, take on the associative network that we use to make sense of them. U+273A captures not a singular entity but a cloud of histories and formal attributes.

Drop Down Desktop

Dropdown Desktop uses the dropdown menu to unfold a network of possible readings from a single text. Using the language of UI/UX, meaning bifurcates and branch out from a single source. The unit becomes a network.

Mastaba

It felt natural to build a typeface to celebrate Christo's work—its bulk, its dimensionality, its drapery. The final variable form includes not only a weight axis, but a perspective axis as well. The web specimen allows the option to explode the cover, to test the dimensional. It also place the bandy regular weight in conversation with the extreme ink traps of the display. In this spaces, I had the letterform fold inwards to evoke the character of Christo's wrapped works.

astronaut thirteenth seen inhered ethereal enlistee doodle doltish statute unseal leerier ale swindled snored dodder windward swellest hatter loader irate last trotted handout whist inhaler loaned ash disdain delineated heal hoarded side tinier shortlist trainee rattle loadstar saith arrowhead hardline redrawn hided shiniest steadied hind laddie tailored thousandth lint rottener saintlier diarrhea hornet delete runt stroller unwonted risen toleration warehouse twin tunnel daunt shale ah owl honied silhouette shattered stirrer wassail new detain theorist warier assured underused shade standard hailstone hoe stiller iterated ninetieth tonal thud soul ran swollen surrounded loiterer toweled distrait snide lowlier
Aruba Hasbro Ogden Ziggy Bret Graham Weldon Ivan Lamar Tom Che Vance Hydra Bose Cash Wesley Virgos Fonda Harlan Freddy Elwood NoDoz Loyola Hodge Tonto Eskimo

Interview with Mindy Seu

I have long been a gatherer. Though we rarely hear this word used literally anymore, we do hear its sister gathering, as in gathering people, gathering information, gathering pace. Occasionally—increasingly, through a year of pandemic—we hear of gathering mushrooms and wild-foraged bouquets,1 hobbies for the otherwise domesticated. But the term gatherer we more immediately associate with our origins as hunter-gatherers, nomads foraging food and moving with the seasons for subsistence. We went, we gathered goods, and then we returned home to
our kin, sharing as survival.


Mindy Seu
Mindy Seu is a designer and professor at Yale and Rutgers. She is responsible for the Cyberfeminism Index and Scalability Project, as well as various workshops and lectures. With Laurel Schwult and Laura Coombs, she founded the consultancy, CSS.

Everett Epstein: I was reading your text On Gathering last night, and it helped me realize just that so much of my thesis and graphic design thesis book is a kind of construction through gathering. It’s gathering your projects, gathering your resources, gathering writing. I think it's also not too dissimilar from your current On Gathering class. And it’s just so generous, how much of your syllabus you’ve put out there. I was I was interested in how the gathering class reflects your current practice?

Mindy Seu: Yeah, absolutely. I feel like, I feel really lucky to be able to teach these classes at Yale because I’m an assistant professor at Rutgers. And I’m teaching some foundations and seminars and studios there. But I do feel like [with] these Yale classes, I’m really able to tailor it to my own research and my own interests, where sometimes if you’re teaching foundations or something more technical, there are certain parameters that you want to make sure all students kind of take away.
 For the past year, I’ve been thinking about this thing. I’ve been working on the Cyber Feminism Index with Angel Meitzler and Janine Rosen, I’ve been working on the Scalability Project exhibition with Roxana Fabius, and Patti Hernandez. And all of these things are pointing back to like the same references.
► A lot of texts that have these through lines about storytelling, collecting objects, which can be applied in a variety of metaphors, or like metaphorical levels. So when it came time to do this Yale class, at first, I was going to do a similar one that I had taught last spring. But this was so present in my mind that I figured I might as well just totally revamp the whole thing and see how it goes. And also modify it for zoom and etc. But I think that I was actually working quite well....Teaching is so much work, and I love doing it,...[and] if students are also getting these great things out of it, then it’s like we’re learning from each other. It’s like a cyclical space.

EE: I used to be a high school English teacher before being a designer, and I mean, a big part is asking how can I bring in multiple students within a project? A big part of when I was teaching was adjusting my practice. In response to how I think badly I was taught growing up. There’s this thread of generosity to a lot of your work whether it’s the spreadsheet on residencies or your teaching documentation. I wonder if that was at all our response to something in your education that you felt was missing or needed to be augmented?

MS: Well, first of all, I agree with you. I think that my education for lower Ed was very productive, or like very templated, let’s say, and I was always like a lover of school. I love being in the environment. I love doing all these things, but I definitely felt like I don’t even remember a lot that happened during those years, especially in terms of things that were meant to be foundational.

 In terms of sharing resources, I think that it was almost in retaliation to this safeguarding effects that you start to experience when you’re in higher education. But also, when you’re starting to work outside of school, I feel like people were guarding a lot of their resources and references, these things weren’t being shared openly, because somehow, if you found it, you had some ownership over it.
 Think about museums. For a long time, a lot of their work was not online, because they wanted to get you in the doors. And they wanted to make sure that they were able to kind of keep it in this walled garden. So if anything, I think a lot of my earlier inspirations were these people who believed in open source and open access, like Aaron Swartz. I also had very, very generous mentors. I also think one of the first communities I fell into after undergrad was at Are.na, [where] everything is so open. Of course, you can have closed channels and private channels, but I think maybe 90% of mine are all public, if not open.
  I also think that even like the residency spreadsheet, and teaching— these are all records for myself, like I have very poor memory. So I want to be able to document while it’s happening, or even think about a self-documenting workshop class. So at the end, there’s very little work that I actually have to do, it’s already been preserved in my practice. But because I’m very much in the web space, I throw a microsite online, and by nature, it’s public! So, rather than like putting a lock and key on it, I’m like, well, if it’s public, it’s public. If people want to see it, then great. If it’s helpful to me, maybe it’ll be helpful to other people. And as long as they kind of follow this practice of fair use, or Creative Commons, you’re welcome to scrape any of it. But please just give credit....I think just showing these learning trails is kind of a nice act for everyone.

EE: I think that the idea of credit is especially interesting in relationship to the Asterisk workshop and the Asterisk Are.na channel? How do you see the the Asterix workshop?

MS: I think that it’s definitely connected to citation. Currently with CSS, the collective I have with Laura Coombs and Laurel Schwulst, currently, we’re writing a paper about multi-dimensional citations. [We're wondering not only] how you might cite the people who impacted your work, but also how you would like to be cited in the future. So you see yourself as part of this trail.
  In it, we kind of unpack the glyph that we actually use for CSS, the diagonal dot, dot dot: ⋱ . But for us, this was kind of an unstable sign. So Sheila Levrant de Bretteville talks about unstable signs almost as a way of coopting a ubiquitous sign, or symbol or glyph, and kind of reinserting some sort of provocation or prompt. So, for example, for her an ellipses, when added to a block of text was her way of saying, I know I did not list everyone here, but I want this to be inclusive. So I want to encourage you to kind of insert yourself into this or [for instance,] thinking about the female symbol with the eyebolt . This is just a piece of hardware that’s typically conveyed as quite masculine, She was able to kind of turn it on its head and use it for this other movement that was consciousness raising.

► So for us, we really thought the asterisk was kind of ripe for this kind of instability, right? Like, everyone uses it. It’s typically used for annotations or some sort of personal addition to a text, right? You asterisk the end of a word and then write some internal thought about it for the public. But it’s also used in plan speak now, because we understand it’s meant to be some sort of agenda, or some sort of omission. I think also with the rise of AI messaging, Instagram captions, and a lot of writing that doesn’t allow for styling (like bold and italics), people start to adopt this idea of markup (even if they don’t understand its origin) in order to represent emphasis, or direction, or paralanguage. So I thought all of this... was really exciting. And we just wanted to see if this could become a prompt for agency; like, if you are going to develop an asterisk, what is it for? What is the action, omission, agenda, etc. and give some examples of how it might be used, so we can create a document, a co-authored document that’s all about secondary annotations, but making them primary.
 In the end, the Southland Document is very cacophonous. There’s a lot of colors happening, there’s a lot of excerpts, a lot of things... people interpreted it in wildly different ways. But for us, I thought it was a good experiment of figuring out 1) how do you make a collective online publication in real time? And 2) how do you co-op these glyphs and use them to think about authorship... how you’re contributing to a body of text. And just a quick note, that we kind of hacked a JavaScript library called hypothesis.js, with our friend, or primarily by our friend who’s a developer named Richard Caceres. He was really, really, really helpful. He did that whole thing in like, a day and a half. It was exciting. It’s nice having friends that are programmers.

EE: It was interesting that you use the term cacophonous for that space. In past interviews, you talk about the diffuse non-scalable space of the internet. And yet, I’m also curious about your relationship the Prof Doc Style as a kind of beautiful container for these things. What does this aesthetic represent for you as both a style and a tool?

MS: So Olia Lialina wrote that text about Prof Doc style, which was kind of poking fun at these 90s and early aughts, professorial websites that feel like HTML and CSS. There’s actually a great podcast created by Laurel Schwulst and our friend Elliot Cos called HTML Energy. So I think for me it’s two ways. The first is Prof Doc style is very, very easy. Like if you’re learning how to code, or if you’re trying to build something quickly, this is a very non-intimidating way of doing that. And of course, there’s also a lot you can do with HTML and CSS, or even CSS animations, [such that] for a lot of things, you don’t really need JavaScript.
  [Also], for Cyber Fem Angela and I were thinking about how websites age; if you look at all of these older websites through Web Recorder or the Wayback Machine, a lot of them have degraded pretty quickly 1) because they were using a lot of new technologies at the time, [think of]Flash, think of current JavaScript libraries, or whatever new additions [are out there]. But, when you look at the websites from the 90s–[which] I was really digging into for the Cyber Fem project— these projects are made in 97, and use HTML and CSS defaults, and they're still working fine. They were hard coded... using the backbones of the internet. ► So without intending it, they’re basically making these websites that could stand the test of time. Programmatically or coding wise, it felt pretty durable. So I think, for those two reasons, I particularly like Prof Doc style.
  From a more cynical perspective, I could also say that I’m just not a very good coder, and I never really took the time to learn JavaScript well. I’m pretty comfortable with jQuery, but I also felt [that] for the sites I need to build, I don’t really need the bells and whistles. I feel like you can still get a lot of interaction across without it necessarily being dynamic. But that said, I’m not building huge, robust websites for institutions. I’m building sites for me and my community. So I think it really [depends on] what you and your community needs. And maybe it is something more robust, but at this point, I haven’t felt like I needed that.

EE: I think that my thinking was similar to yours: here’s the set of projects that I have in mind, and I don’t necessarily need to build out this robust system for myself. I think the logic of scalability has been helpful to understand this; I asked myself How do I want to grow these websites? In relation to the Cyber Feminist Catalog, specifically—which is going to be published in 2022 through Inventory—do you see that publication as a kind of a culmination or a conclusion? And how might this point relate to scalability and non-scalability? Do you see like the book as fundamentally scalable, or closed?

MS: Well, first, I think the project has been one of translation. It’s taken so many forms over the past couple years, and I think through each form, it’s had different affordances for what might be highlighted or what might be possible. And so it was a spreadsheet, and then a draft catalog, and then this website, and then some performative reading scattered in there. But it’s not as if I was working on this day in and day out for the past couple years; it’s really felt like chapters, I would do a bit, pause on it for a while and talk about it with a lot of people through class visits or talks or more informally. It felt like a period of translate/reflect/translate/reflect over and over and over. ... So even when the site came out, with the New Museum, there was a submit button. [From that] we were able to get 200+ submissions, which was great, but since then, I haven’t really touched the website... But it’s almost been percolating or gestating until this residency starts at Pioneer Works next week: I was planning on printing out the entire Index and doing a thorough edit of this thing... just so we can start the process of creating the printed catalog.
  I don’t necessarily see it as the final chapter. Earlier when Charles Broskoski and Ekene Ijeoma and I were working on Print Are.na, and we were going to do a launch with O-R-G, so, with David Reinfurt, we created this channel called hard copy, which was comparing like hard copy and soft copy. So I do think that these things are pairs: they both allow, based on their medium, different things to be expressed, but they are [also] complements of each other. The hardcopy as you might guess, is typically the printed catalog or some physical manifestation of something, whereas the soft copy is a flexible, ever changing... digital space.
  [Ultimately,] the project for me is one of maintenance, like an oath of maintenance; the website needs to be maintained, even if we’ve built it in a way where I hope the site itself will remain pretty durable....I’m sure I’ll continue to work on it to some degree. I mean, whatever forever means, but memory workers are almost like a form of activism because it requires so much invisible labor to upkeep these things. And I do think this project kind of falls into that vein.

EE: I love the terminology of this hard copy versus soft copy. It makes me really think about your relationship to reading online. You mentioned that you’re going to print out all of the copy to read through; do you feel a need to, I guess, re-enter that soft space?

MS: Yeah...I have a very hard time reading online, I think for a short form essay, it’s fine, or an article, but if I’m trying to read a longer essay, I will definitely print out the PDF.
 I actually have like an internal spreadsheet that I use for every single PDF I printed and what their respective notes are, because I have a my personal note taking system. I also think that when I’m reading it on paper, I can highlight and take notes. I will [then] transcribe those bits into that note-taking [system], and I think doing it twice helps me to remember.
 Handwriting for me kind of fixes it in my brain more rather than copying and pasting a quote into Google Docs or something....I [also] have very poor eyesight, so reading online just gets really hard for me. Zoom life right now has been very hard on my body, so as much as possible, I like to print it out, and then annotate outside or in some part of my house away from screens.
 I think it’s just a different way of processing. What do you do? Do you read everything online?

EE: Well, it’s interesting. Right now, I’m in a seminar class that’s called What is Critique?, and I’ve been running the class PDFs through an OCR so that I can just take the text and put it on a website. Then I’m trying something where I’m reading and annotating it in the markup itself. It’s a very weird way of reading, but it means I can do more with emphasis tags and easily search through the text too. It's kind of a game changer, because I can actually make points clearer in conversation.

MS: I’m curious do you do know of Memex, and some of these earlier, nonlinear, searchable tools, like Obsidian?
  [Memex] was purely a prototype,but it’s kind of become the influence for a lot of current software, such as Are.na, Obsidian, and a locally-stored note-taking tool like Roam. It’s basically just a software version of what you’re describing. And it is actually done in markup, but it’s on your actual machine, rather than in the browser.

 First of all, I just think developing your own note taking system is really exciting, so I hope this continues to work for you because once you have something fluid that works, it does feel liberating in a way, especially without having to deal with all of these other note taking styles that felt kind of cumbersome in the past.

EE: Turning from the private space of notes, I was wondering how you’re conceiving of your public as a designer. I recognize that the term public is so laden with meaning, but I guess I’m just curious if you have an ideal audience in mind for these projects? Because I think that there’s on one hand, anyone who has access to your work, but there’s also, I think, a very specific voice behind some of the writing that you’re doing to frame these pieces. And I’m wondering how how intentional that is?

MS: ► I feel like my friend groups are like constellations; they’re scattered all over a spectrum. I think for the Cyber Fem project, it was really for my close community of Internet activists and art/tech people. It just so happens that when I put it online, or when we put it online, it actually seemed like a lot of other people resonated with this content. So if anything that, for me, was really nice — it didn’t feel so insular anymore.
  I think that something like the asterisk workshop was really for graphic designers. But we’re using a web-based tool, so it almost seems a bit disconnected from something perhaps I would share with my art/tech community.
  [Regarding] the writing or the frame behind these things, I always try to write for people outside of that space, to kind of provide like an entry point into it, and I think that’s because I’m like this hyphenate person who has like multiple titles, I feel like I’m constantly having to translate these things to different groups, who use different languages. So if anything, for me, it’s clarifying to try to write something that anyone could read and hopefully understand. I actively try not to use an academic vernacular, or some other [voice] that might prevent people from accessing it. That said, I’m a very new writer. So I think the framing that you might be seeing is just me trying to find what my voice is. They always say, write for your own voice. If you have trouble writing, just try to read it or say it out loud, record it, and then edit it. And that’s something that I also do frequently.
  I definitely just think that each project seems specific to different communities, but it’s always surprising that there are people who are attracted to all of it, like you and some other people I’ve spoken with. I feel like that’s also quite validating because sometimes I can’t cleanly fit into a silo. I'm like an island or something? So maybe it’s just about meeting other islands? Not sure.

EE: You mention that you’re a new writer; I’m curious what you consider your relationship to punctuation?

MS: To be honest, I don’t know if I was like actively thinking about these things. Maybe I started a year or two ago... Cab [Charles Broskoski of Are.na] and I have talked a long time about the hashtag. The hashtag being like a town square, an aggregator by Chris Messina,and now this social media activism symbol. ► I think graphic designers often get attached to these smaller symbols because I feel like whenever I see something that’s quite ubiquitous, I’m immediately curious about its origins; who introduced this thing and how come some punctuation marks have been able to almost move beyond the test of time, whereas others are maybe used for a moment and then just disappear.
  You should actually look into Source Type. They have a new public education series that really explores examinations of different symbols and glyphs and punctuation marks. Meg Miller is an editor there, who is also an editor at Are.na and AIGA. She is writing about the gender star right now, which looks like the asterisk is in the asterisk channel. Bryce Wilner is writing about the list or the simultaneity mark: ⋮, that Samuel Delaney would use in a science fiction novels.

EE: James Goggin actually put me on to a similarly complex mark: the asterism. It's three asterisks next to each other: ⁂. It has a history similar to the ones that you’re describing: it was a one point heavily used to break up blocks of text, and then it kind of fell out of fashion. So typographers just simply don’t draw it anymore. That's partly what’s so beautiful about Unicode, it's able to be this expansive history of these forgotten marks.

MS: Yeah, definitely. Do you know Jörg Piringer?

EE: I don’t.

MS: Jörg was a net artist, who was making some work about interactive poetry, and he actually has a piece about Unicode....But yeah, I love the idea that you can sponsor a letter from the code library. I don’t know if you’ve purchased a mark, but thinking of the right one to buy is not easy!

EE: I guess this is sort of a weird pivot, but I’ve been watching that new Q Anon documentary, and it made me think about this movement (and by extension, 8 Chan) as a possible non-scalable entity this sort of massive collection of mushrooms, that just keep blooming outwards. But it’s deeply toxic, and yet it's growth is kind of fed by humor, shitposting and and other edgelord stuff. And I guess I’m curious, your relationship to humor online. How do you make sense of non-scalable communities that are toxic? Or do you even see them as non-scalable?

MS: Well, I think we’ve seen that they are quite scalable, right? Like, even the fact that people outside of the community are talking about it, that's a form of scalability or visibility. So regardless of how large or small those communities are, the fact that it’s hit the mainstream, I think is a different tier of access,and by giving it more visibility, you also give more entry points to people who are not technical, but know how easy it is to join a forum for example.
 In terms of humor online, I don’t know if I actively seek out humor online. I think that because my day to day life is so tied to my screen, I try to be off screen as much as possible outside of work....even in terms of social media. Maybe when I first had Instagram and Twitter, I was more casual about it. But now opening it makes me feel like so... tense. So I tend to just post something about work, and then log off. Even then, when I look at my own profile...[it] isn’t the kind of profile I would be drawn to. It just doesn’t feel like a glimpse into a person. It feels almost like a billboard or something.
  I actually really admire people who are able to kind of cultivate that sense online. I just haven’t put that amount of care into it. It just became a space that was too loud for me. So that said, I don’t really follow... a lot of those meme blogs. And like, I don’t go on humor forums; I do a lot of internal chatting, using discord or slack or even just message threads. But those are predetermined people that we talk to internally. [That said,] I even don’t subscribe to any [streaming services]. I don’t even have Spotify.
  So, a lot of our humor comes just from daily life, I think. I’m not really trolling the internet for those things. Maybe also, I don’t know where to look.

EE: I had one final question: do you wish people asked you about one project more often?

MS: That’s an interesting question. I think that a lot of the questions these days have been about the biggest project, which is the Cyber Fem Index, but, and I actually do love talking about it. I actually think it’s quite nice when that’s paired with these smaller projects, even if they’re not even projects. [For instance,] all of last year, our internal group of friends were just thinking about how to make digital gifts for each other in different forms, and we did some pretty good experiments like zip files and printed URLs, or using Google Calendar as a memory capsule. All of these things felt so promising and energizing and, like, lightweight. They were all fun to do, it did not feel like work.
 So if anything, I wonder if this is all something I should consider when interviewing people; like maybe I should try to push past the work and what’s promoted as a project, and to really think about what’s like bringing them a lot of joy in life. ► Maybe it looks like a project in some ways, but in other ways, it’s a gift, [or] it’s like writing to yourself. It’s like something that doesn’t necessarily have like a public facing component, but can still be dissected in quite nice ways. That said, because these things aren’t public, it would be hard for you to ask me specifically about them. But perhaps that’s the question, right? Like, what are the things that you’re doing on in your private life that is feeding into this public facing work or something like that?

Chapter 5:
Ellipses

K

Are You Up for Some Reggae Tonight?

[This time] feels so different. It feels like an opportunity to do something at least personally cathartic, if not, you know, meaningful or that has some kind of density to it based on the craziness of what’s going on. I almost feel like I created the world we live in, back in my early comics. It really feels like the dopiest, most cynical comics I drew back in 1991 have just come to fruition. I don’t know where that leaves me.

— Daniel Clowes
Poster for Terry Zwigoff's Ghost World

Reggae Cat

Since @reggae_exe joined twitter in 2016, he has posted nearly every Friday an insistent question: "are you guys up for some reggae tonight?” Sometimes he drops the question mark. Other times, he types entirely in Greek script. He has included ascii images of cats dancing, eating, and sleeping to (presumably) reggae. He once staged an emoji car chase framing an allcaps “ARE YOU UP FOR SOME REGGAE TONIGHT.”

He gave the cat abs, once.

Without context, the phrase becomes pliant and unwieldy, like reading the same word over and over again—leaching it of meaning. The nearly 600 entries are now a collection, an ode to absurdity, an endless elliptical design.

I recognized the phrase from somewhere, and its only after reverse-image searching @reggae_exe’s avi that I remembered. It's from a a throw-away gag in Terry Zwigoff’s Ghost World (2001). Thora Birch’s Enid had just roled her eyes at like the biggest idiot of all time, who dimly asks, “Are you up for some reggae tonight?”

I saw Ghost World on IFC in 2004, on a red Ikea sectional. It was a sad, mean, sunken-eyes movie, animated by a waning nostalgia for the 1950’s, which felt uncannily relevant in the 1990’s. When I watched it again recently, I found myself nostalgic for 2004.

This daisy chain of nostalgia feels baked into the object itself. Zwigoff adapted the film from Clowes’ 1997 comic, which I picked up from a Barnes & Noble in Pentagon Row after seeing the movie. The comic section would have been near a set of windows facing out toward the Pentagon, because I remember the evening light across the comic as I read. Southern California contracted and expanded across each panel; Clowes’ linework was more graphic than expressive. Clowes must have drawn heavily from Jaime Hernandez's Love and Rockets, whose own heroines, Maggie and Hopey, resemble Enid and Rebecca in black and white.

Still, even as pastiche, the Ghost World the comic meant something to me. When I was 14, my twenties seemed as washed out as the comic's blues. The fact that they kept approaching warranted a Clowesian scoff. More than I wanted to be Enid, I wanted to be in 1997, or in Hernandez's 1980s—some time other than 2004.

Barnes & Noble, with its redwood shelving and crummy enormity, felt like the appropriate avatar for culture under the Bush administration: a bank for books. It felt like the internet, or the internet felt like the nineties, or the future felt like an eyeroll. Or maybe the space between the panels. Or maybe the bus stop where Enid waits at Ghost World’s end. Or maybe a punctuation mark.

@reggae_exe wassn’t interested in reggae, or Ghost World, or 2004. He seems committed to only form, invested in the contortions a single sentence into novel geometries, into expressions that did not exist as film or comics. His act of design offers a scrollable adaptation, one that flattens past, present, and future into meaningful openness.

An Elliptical Practice

The earliest ellipsis appeared in an 1588 English edition of the Terence's Andria. Maurice Kyffin wrote the translation, and used not dots but a series of dashes to characterize a break in speech, a hesitation. Printing houses eventually standardized the ellipse in the 18th century as books proliferated across continental Europe. The mark tranformed radically into the form we know now: a repeated period evoking a ticking clocking or the tapping of one's shoe. Here, the singular becomes plural, and like the asterisk or parentheses, a kind of thought is made visible.

I'd argue that this thought feels significantly post-modern, a graphic mark that might give the impression of both immensity and the briefest pause. In Punctuation Marks, Theodor Adorno characterized this tension behind the ellipse:

The ellipsis, a favorite way of leaving sentences meaningfully open during the period when Impressionism became a commercialized mood, suggests an infinitude of thoughts and associations,...[The writer] must depend on typography to simulate them.

If we go by Adorno's characterization, an elliptical practice must flatten the infinitude of thoughts and associations into something evocative yet simple—a form as brief as an eyeroll and as plural as 2004.

Memes & Me

I'd argue that @reggae_exe developed a model for an elliptical practice, one that can best be understood in its plurality.

In their 2012 publication, Can Jokes Bring Down Governments?,Vinca Kruk and Daniel van der Velden trace the infectious character of language viruses from Richard Dawkins (who coined the term meme) to the weaponization of Rickrolling to Tahir Square. In their essay Meme, Kruk and van der Velden characterize how an image or text transmutes a collective memory (35) into a copiable form. They invoke the author Douglas Hofstadter to characterize this form: memes look a lot like self-referential patterns. (34). This statement feels similarly true of the ellipses, itself a copy of a copy of a copy.

For this reason, we might consider the memeable practice to be fundamentally elliptical. Through feverishly repetition, with subtle adjustments, @reggae_exe aims to strip are you guys up for some reggae tonight? of meaning and enter some kind of strange loop (34). Like Seth Brundle in The Fly, @reggae_exe enters the teleporter, and emerges from the otherside, reconfigured: a buff cat.

While promoting his 2016 film HyperNormalization, Adam Curtis briefly described the new memescape of the 21st century. According to him, the internet resembles less the digital green of the Matrix and more downtown Detroit in Robocop: a space populated by signifiers loosed from their signifieds. Mowhawked punks wandering from rusted factory to rusted factory. Both a utopian and dystopian future set in 1987.

Like those mohawked punks, the elliptical designer too must wander this bombed out memescape, hustling to make a living from images. Kruk and van der Velden’s further this reading, suggesting that Graphic design is now a nameless collective of survivors of the (self-)destruction of paid labor. (70). That is to say, we are all trying to get by, and the internet offers designers a lonely territory for solidarity, a space where the inessential might take some kind of center-stage. (72). Where in the infinitude of thoughts and associations, we might find some reggae together.

Tick Tick Tick

I wrote the first draft of this essay on Wednesday March 11th. On twitter, someone posted Sarah Palin dressed like a muppet, singing Sir Mix A Lot on The Masked Singer. Chet Hanks, shirtless and heavily tattooed, recorded a message on Instagram letting us know that his parents, Tom Hanks and Rita Wilson, contracted COVID-19. Joe Biden just defeated Bernie Sanders in Michigan, and wandered out of frame during a virtual town hall meeting.

On Friday March 13th, RISD closed down. COVID-19 escalated into a pandemic, and @reggae_exe posted:

Was I up for some reggae? I couldn't help but hesitate, a thought balloon (💬) appearing above my head. The meme persistently folds another moment into its elliptical surface: Ghost World, and twitter, and the early 2000s, and the late 2010s, and now a pandemic.

Currently, my practice ticks like the reggae clock—a careful barometer of the absurd. How could I not make this work? I’ve been freed from the burden of a client. I don’t have to adhere to any brand guidelines.

I’m making memes for me.

I came to graphic design through Ezra Pound’s Cantos, through Anne Carson’s Nox, through W.G. Sebald’s The Rings of Saturn. Through Daniel Clowes.

I bought Cantos from that same Barnes & Noble in 2012. The interior hadn't changed at all. It remained endlessly virtual....

Chapter 5:
Projects

K

Soon(s)

Soon(s) allows the user to set a collections of different clocks, all of which you access through various screen width sizes. Each clock slowly decays in time with the length of time it will take to eventually reach that goal. For example, the clock will decay incredibly quickly if set for a goal ten minutes into the future, whereas it will decay gradually for a goal in the far future.

Z-Index

Z-Index contains the entire coursework of What is Critique?, a class tracking the complicated timeline of critical theory. The website annotates historically significant essays chronologically, building perpetually towards the present moment.

The book version of the site opens with an essay, framing the text inside and contextualizing the graphic design's conceptual project. The cover abstractly captures the multi-faceted face of the subject itself.

Chroma-Chimera

Museums direct our experience of time, choreographing what will remain visible. The Harvard Art Museums have opened their collection to developers to comb through, to dredge color from the past. Using their API, Chroma-Chimera transfigures animals (dogs, horses, and frogs all return excellent results) into beams of pure color, into hex code chimeras.

Bead Maze Typeface

I remember playing with bead mazes in waiting rooms at the pediatricians. There's no true reward to solving the maze, indeed there's only one path to trace with the individual beads. Much like drawing a letterform, there's an eventual destination that you reach with the line. You only have so many directions to go—the final letter a forgone conclusion.

Stocker Ticker Tape

I've tried to picture what a single stock share looks like. A handshake? A handcuff? A signed check? Pulling a ribbon of type from a ticking machine? The vast, whirring financial market is, at its core, glyphic. Numerals and arrows and periods and dashes and euros and dollars–through some arrangement, they summon the actual from the virtual. Indoors, I'm play-acting as a day-trader, manipulating not value but the symbols themselves.

The symbols and mechanics governing their business determine ultimately where I'll live, what my job will be, if I can afford to have children—in short my future. I abstractly know that I made this choice, but I'm not sure how or when I made it. The ease of sending an email, of typing type to acknowledge other type, suddenly recasts the entire sequence in a gauzy unreality. Stock Ticker Tape aims to contain this unreality as a design.

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Automatic Teller Machine

Currency is a collectively agreed-on fiction, but that seems uncomplicatedly true. What's far stranger is how little investment Americans have in the craft of that fiction. This seems like a bold claim, but really consider a dollar bill, or an invoice, or a contract—do you really feel anything for their particular arrangements of glyphs on the page? Does the eye of Divine Providence mean anything to you? It means nothing to me. We're living in a post-gold standard world, one tumescent with speculation and symbolism. In its financialized space, the US dollar acts as a fiat cipher, a marker of alienation. And in the age of credit, even that seems like an anachronism, the 8-track tape of transaction.

To take serious a bank note forces one to take seriously its glyphic space (as Oxenaar did). I decided to build my currency virtually, to adopt this antique form as a medium to explore a globalized economy—to make my own Automatic Teller Machine, and circulate bank notes with their own glyphic meaning, time stamp, and value.

ZZZ

This app was designed to help a user fall asleep. Drawing on Ellsworth Kelly's last completed project, the Austin Chapel, the main graphic slowly rotates in sync with a playlist including Healdo Negro, Hiroshi Yoshimura, Low, and Pharaoh Sanders.

Times New Mono

This typeface is in some ways similar to Silkscreen, in that it attempts to make newly contemporary a more transitional form. For Times New Mono, I modified Times New Roman, a widely percieved default typeface to a digital context, making it a monspaced font. This simple gesture suddenly allowed me to code with an uncanny form, one vaguely recognizable from high school essays.

Time-Compendium

This collection aimed to collapse a series of writing prompts on the present moment, specifically as the pandemic had forced RISD students into quarantine. Accompanying each mini-essay is a symbol capturing our imperfect measurements of time in an imperfectly measured world.

Interview with Kris Sowersby

We stand, it is often said, on the shoulders of giants. This is especially true in contemporary typeface design — and it’s a reminder of the importance of looking backwards before forging on. It’s relatively easy to construct a timeline of typefaces over five centuries, yet I find it difficult to imagine the culture and worldview of typeface designers from the 1930s, 1730s, 1530s. It’s difficult to assess the typographic historicity. Looking at digital scans of typeface specimens somehow equalises them. Their specific temporality and regionality fade away, while their forms become more present. It feels like the past is a singular thing, collapsed and flattened. The relentless updating of the internet both exacerbates and normalises this feeling.

Kris Sowersby
Kris Sowersby founded Klim Type Foundery in 2005. He is responsible for typefaces such as Signifier, Calibre, and National 2, and he has worked to design custom typefaces for Paypal and National Geographic.

Everett Epstein: I was curious about where/how your research begins and ends with typefaces. You’ve recommended The Encyclopaedia of Typefaces, and you dip into a well of digital type collections (I’m thinking of the fairly recent exploration of the Will & Schumacher specimen book through the Ghent University library). How do you direct your research process? What does your “foraging” look like? Do you consult experts (like Pierre Pané-Farré) or research librarians as part of your search? For instance, In the story of Will & Schumacher (and ultimately, Mānuka), I was wondering where your scope/interest as a researcher ended. The specimen book, although incomplete and a bit mysterious, invites a relatively linear history: the rise and eventual liquidation of Sachs and Co. A.G… To reconstruct that history, I imagine that there are paths that you chose to not go down; did you feel the need to reexamine the broader historical frame—like the economic or political conditions in 1860s-1870s Germany—or did that feel like a distraction from your main pursuit?

Kris Sowersby: It might be best to think of my research as a cumulative, constant process, not discrete and per-typeface. Each specific part is like a tributary of a main river. All the tributaries can be revisited at a later date and new things can be discovered. All my typeface research is for a specific end: to make a new typeface. It finishes when the typeface feels finished or confident enough to be its own thing. Sometimes it happens simultaneously, sometimes it happens after like Mānuka / Will & Schumacher. In that case I had pretty well finished Mānuka, but the poorly digitised specimen remained an enigma. I wanted closure and clarity, so hired Pierre to uncover as much as he could. This sort of thing is important, paying professional researchers to do their thing. It benefits the wider type community and adds to Pierre’s own river. And it’s important to remember: “you cannot step into the same river twice.”

EE: Your essays do a wonderful job balancing a description of your process and an often poetic language around aesthetics. I’m thinking specifically of your description of Hendrik van den Keere’s lowercase “a” or the forest metaphors in your Mānuka essay. What is your relationship to metaphor as a writer, reader, and/or designer?

KS: I don’t think I have a “relationship to metaphor”. I simply use it to either explain or romanticise a typographic concept.

EE: The Untitled Sans/Serif project feels deeply relevant to the work of graphic designers, whose task is often to operate parenthetically, or tangentially, to the content. I love how you liken the typeface to not recognizing your face in the mirror, and it made me wonder how you deal with ego as a designer. As you’ve grown in your career, do you find yourself more willing to concede or assert your voice? In other words, do you recognize your “fist” more often in more recent work (like “Signifier” for instance)?

KS: There are no ego-less typefaces, every single typeface designer has decided that their work, their typeface, is good or different enough to exist. I am no different. But I don’t set out to make typefaces that are recognisably mine, that’s just a natural outcome of drawing a shape in whatever way I thought was good at the time.

EE: It’s interesting that you say “good at the time.” I really appreciate how you revisit and rethink your own typefaces. I know you’ve said in past interviews that it’s hard to determine when you’re “done” with a typeface, but I’m curious how you determine which forms you’re ready to revisit. With National 2, it seems like you saw immediate fixes for the full redraw, but are there typefaces that you have an itch to redraw, but are ok with as is?

KS: I’d love to redraw Feijoa, but it doesn’t sell well enough to justify the investment. Also, I worry it will drift into George Lucas / CGI Sarlacc territory. The other option, which I’m fond of, is to revisit the source and ideas behind my old work. For example, Söhne is essentially a re-visit of National source, Signifier of Heldane, Epicene* of Newzald, The Future* of Geograph/Karbon. The benefit of dipping into the same well is I’m older, better at drawing and better at seeing the good bits in the old stuff. I guess this relates to the ego question too: the first visit was concerned with ego and “originality”, the second visit is more concerned with the essence of the material itself.

EE: You’ve often returned to Rudy Vanderlans’ quote on “In-fillism,” and I appreciate both your argument and your inclusion of Vanderlans’ rebuttal. I’m curious how you felt about his reply. Did it convince you of his side at all?

KS: I wasn’t convinced or surprised by his reply at all. He’s a businessman, if you read all his essays there is a hard-nosed streak of business acumen. Yes, Emigre were once the critical vanguard of typeface design, all modern type foundries owe them a debt of gratitude. But his infillism article was boring and somewhat hypocritical. I get it, Emigre have achieved so much, they can’t be expected to keep going hard at the coalface. We all have to bow out and step aside at some point.

EE: I know you’ve said in the past that you’re less assured in calligraphy, and that you draw directly on the computer (as opposed to your earlier sketchbooks). For the more elaborate swashes of Domaine Sans, which has those beautiful script-like features, were you similarly working on the screen first? Do you have any sense of what makes for a good calligrapher vs. a good type designer?

KS: I can’t remember if the Domaine Sans swashes were screen first. I must have quickly sketched them out, they’re too fiddly to draw direct without an idea of where I’m going. I assume there are very similar things common to good calligraphers & type designers: respect for language, knowledge of history, awareness of contemporary aesthetic, mastery of tools, sense of space, balance and rhythm.

EE: It’s so interesting to hear you explain your research as a “cumulative, constant process,” and at this point, I imagine it’s difficult to draw any typefaces without that swimming in that river. I am wondering though if you recognize a lack of research in other typeface foundries—or maybe failed attempts to be ahistorical. In other words, granting that an accentless typeface is impossible, I’m curious what a “poorly researched” typeface might look like?

KS: I don’t know if you can see if a typeface is poorly researched, but I can tell if it’s ungrounded in history, floating in the trendy zeitgeist. I can also tell if it’s badly drawn and spaced.

EE: In following up on the Domain Sans question, your connection to tools (be it the bezier point, the punch, the wooden block) makes me consider how much the technology around type-making has shifted across your career. Recognizing the enormous value of being able to interpolate, are there softwares (or even analog tools) that you miss as a designer? I don’t mean this sentimentally, but rather are there tools that did something that more streamlined updates have overlooked?

KS: Dude… how old do you think I am? 😂 I’m 100% digital, I have no experience in any other type-making technology. Type design software has only gotten incrementally better over the 20 or so years I’ve been using it.

EE: Sorry, Kris! I didn’t mean to imply that you were carving punches or something, and I know that you’ve long designed with Open Type features in mind. I’m more just aware of the rise of variable fonts in the type market since 2016, and I imagine that most type foundries (like Grilitype with GT Flexa or GT Alpina) have begun to contend with this opening in the market. With the Signifier essay, you noted that interpolation has been around since Ikarus in 1972, so it’s not as if variability is new, but I wonder how you feel about the (perhaps perceived) popularity of variable fonts. Maybe this is overthinking on my end, but it felt like your Signifier essay portended an exploration of variability in the same way the Will & Schumacher research led you to Mānuka.

KS: VF is a font format, made specifically so big tech (Microsoft, Google, Apple) might save some bytes serving fonts. I recommend Butterick’s good essay on it. In short, it offers nothing new to the typeface designer, and only something new-ish to designers being Multiple Master part two. Foundries respond to market demand. Let’s compare to webfonts, which became mainstream about 2012. We got customer requests daily. It didn’t take long for foundries to start selling webfonts due to customer demand. Now, in almost 5 years since the VF spec was introduced, we’ve had about 8 enquiries. The amount of VF available across the spectrum is probably a fraction of a percent. I just don’t think people want, or care for it. Customers barely understand or want to use OpenType features, let alone want to make micro-adjustments to the weight of a font. It’s like buying a new TV: you get seduced by the features and have a remote with 50 buttons, but you only really use 5 of them. VF seems to add a layer of complexity, and is still essentially a beta tech across browsers, OS and apps. Adobe helped invent the bloody thing, but still hasn’t properly implemented it in InDesign/Illo. Why not? Maybe there is simply no demand.
VF offers nothing new in the realm of design space or style, because we’re still using vector outlines. We’re still dealing primarily with shape. Signifier does respond to the underlying concept of variability/interpolation, in the extrapolation of the Thin weights as a starting point for style. It’s important to remember that VF is simply a font format, not a new way of thinking or designing.

EE: To follow up on the previous question, it was interesting to read in the Signifier essay that you take feedback from designers (like Bethany Heck) as you’re developing the family, testing the market for this type. I guess I’m curious how you continue to reckon with what will be popular (but still persist beyond the “trendy”) vs. what will just float by in the “zeitgeist.”

KS: I try not to engage directly with what is on-trend because my process is slow, and it’s hard to know what will stay viable after a few years. I mean, I could easily smash out some variable family with massive spindly serifs that all join up, chuck in some extravagant swashes, or ink-trap the fuck out of a boring sans. But they’ll feel trite, especially coming from a type designer pushing 40. Playing the fashion game demands fast-fonts and fast work. It gets exhausting. For me, fonts are a longer-term proposition. It’s not without irony I note we’re corresponding in Arial in G-docs. 😏 How old is Arial? Calibre is 10 years old, and sales are still going up. I imagine I could reasonably expect 15 years out of it, before sales start to decline. I like where I’ve ended up, making fonts that aren’t trendy but seem to be popular for certain types of design. Also, nobody knows what will sell and be popular! Nobody can predict the market. I see fonts come out and think damn, that’s bloody good, I bet that will sell. And then it just sorta disappears. Like anything I suppose.

EE: It’s refreshing (and funny) to hear you name some of these “on-trend” moves, and I also appreciate how you thoughtfully place the zeitgeist in context. Like, I don’t hear judgment, but rather an acknowledgement that the “fashion game” has different values—and a different business strategy— than your model. I also imagine that the current ink-trap craze or variable type families feel perhaps similar to the Art-Deco forms of the 1930’s. Maybe with less staying power. It’s something I’ve admired about your practice; you often reckon with hubris, pretension, and dishonesty in design. As you note, even the typefaces that designers think will take off “just sorta disappear.”

KS: You can see it in reverse as well, the “anti-fashion” type designers who are very trad focussed, steeped in the craft and history. They seem to resent modern design work and aesthetic, and pursue a dedicated line of nostalgia. This is understandable, in a LARPing kind of way. The type design field seems to accommodate all sorts.

EE: Reading your response in relation to your essay on Geograph got me wondering if dealing with “typographic historicity”—or the way that “regionality fades away”—makes you consider “preservation” as part of your work. I know that you avoid the term “revival” (and the loftiness that implies), but several of your typefaces (like Pure Pākati or Hokotehi or Bula) point towards a respect for indigenious traditions and/or using type as a way to support a cause (like the Hokotehi Moriori Trust). Do you have a particular rule of thumb for remaining ethically grounded as a type designer (or business owner)? Does the term “preservation” feel presumptuous; does it suffer from the same issue you brought up about “revival”?

KS: Preservation would entail actual responsibility, much like an archive or a museum. I don’t mean pretend archives, like someone’s personal collection or a website of images, but real archives by professionals. These people are trained in the art and science of preservation, they have a mandate to preserve things for decades for future generations. So no, I’m not preserving type in an archival sense. But maybe more the spirit of type history in a small way? “Tradition is the preservation of fire, not the worship of ashes” sorta thing. I basically take what I like from history and try and make it work for now. It’s a very selfish, capitalist sort of preservation, really. I think Matthew Carter said something about revivals once, along the lines of “you’ve got to respect the original material” to do it properly. Which sounds good, doesn’t it? But you can have the utmost respect for historical typefaces and still make an awful revival. So what’s the right path, the ethical path? Hard to say.

EE: Your interest in potentially writing a book (as mentioned in the North & South interview) made me wonder whether a single lesson (or word from the wise) springs to mind that you’d like to tell the “you of 20 years ago.” Have you thought more about this project since speaking with Ashleigh Young?

KS: No, this is a trap of a question! The idea that one small word of wisdom or a lesson would make any difference is dangerous. It’s a fictional situation, and people seem to love a relatable takeaway or whatever. It’s just one long hard graft, year after year. The work is the work, you only get experience from doing it. Imagine future you, 20 years older, coming back and telling current you that you’re not going to make good work for at least 12 years. Would you still persist? Would you be willing to grind it out, day after day to get to that point?

EE: It’s a point well taken; even looking back 10 years ago, I’d have a hard time convincing myself of anything, much less the way I should work. And, as you’ve noted in your essay on inspiration, keeping yourself open to the world, while remaining motivated (by some set of parameters) feels far more useful than a couple bon mots or lessons.
  Strange transition, but I wanted to return to what you said about variable fonts and big tech. So, with my thesis, I challenged myself to not use inDesign to design the book, and instead use css, bindery.js and a couple of additional libraries. Essentially, this approach came from the type designer Agyei Archer, who does all of his design work in Drawbot and Petr van Blokland, who built out Pagebot partially as an alternative to the Adobe-licensed world. I have nothing personal against these companies, but I’m hoping to build a practice that can be somewhat independent—or that won’t collapse if I don’t pay Adobe. I know you’ve made a considered choice not to just sell all your typefaces to Google Fonts or Typekits, and I admire that decision. Could you speak to that choice, and what you’ve described on Australian Design Radio as the “flattening effect” of seeing your type bundled within a cloud of other typefaces? Now with an established career, how do you continue to cultivate independence?

KS: My decision to stay off those platforms was always instinctual, and it seems to have paid off. I initially simply didn’t want to be on those platforms, I suspected my fonts would just become more product fodder or ‘content’ for their pipelines. Amazon, Spotify, Netflix etc have taught us that the real money is owning the pipes. What flows through them is almost irrelevant. I was also lucky enough to get into fonts during the second wave of digital, we were all becoming comfortable with buying and selling stuff on websites. I managed to build up enough of a following and customer base to maintain a steady profit and business from klim.co.nz. I also suspected that if the same font was available across multiple platforms, the customer ends up nickel and diming across several browser tabs, and the traffic gets fragmented. So if someone searches for “National font” then I’ll get the majority of the traffic. I get to control how my fonts are presented, which is very important to me. The other font sites, like any ‘content platform’, have a tendency to flatten all their content. How often have you scrolled through Netflix, those pixel acres of thumbnails all just kinda merging into nothing? It’s the same with fonts.
  There is also no guarantee these platforms will survive or their terms stay the same. For example, several webfont platforms are now dead. Typekit is now owned by Adobe, FontFont/FontShop is now owned by Monotype. Myfonts royalties have plummeted. And on it goes. None of these players really have the type designer’s best interest at heart. Their support of type designers is almost non-existent. It sometimes feels like I’ve dodged a bullet.
  As for continuing, it gets easier in some ways, harder in others. But it’s been like this for so long that I don’t know anything else.

EE: Regarding my interest in punctuation: so I was a high school English teacher before RISD, and I think that’s why I’ve been thinking about parentheses, asterisks, and ellipses as allegories graphic design labor. These marks each operate distinctly to make meaning coherent, and I think they provide a path to understand my own (and maybe others) practice. Not to get too in the weeds, but I’m approaching the ellipse, for instance, as a kind of “temperament” that a designer might take up—a mode of making that engages with time spans, ellison, and history. Keller Easterling’s “Medium Design” and Jacques Derrida’s “parergon” set up the basis for this reasoning, but I’d like to bring a consideration of labor and capital back to the fore.
  I find that Signifier, specifically, speaks to an elliptical approach. The typeface ties together so many threads—the Fell Types, Matthew Carter, “infinite sharpness”—and makes it all look effortless, but the thing that really sticks with me is that embrace of “immateriality.” Signifier, to me, rhymes with an ellipse; they both actively “mediate” a range of elements in a seemingly invisible way. I’m searching for a question here… 🙃, I guess I’m curious how you reached this awareness that “that searching for the essential materiality of digital fonts was misguided;” whether this was truly an epilogue to Signifier or a gradual understanding across all of your type design?

KS: It was both. Each typeface teaches me something new, they are all tributaries in my river. I spend a lot of time drawing letters, thinking about them, reading things tangential to or separate from type design. This far deep in the game I don’t get many, if any, new ideas about type design from type design or even graphic design writing. New ideas come from outside. I don’t think type design will ever understand itself through itself, it’s a closed loop. I think I once tried to maybe understand other things through type design. It didn’t work, and it wasn’t nourishing for my practice. Only looking outside am I able to find… reassurance? Fertiliser? Clarity? I don’t know. Like you’re using ()*… — something outside design — to understand a design practice. But Signifier certainly pulled a lot of threads together for me. I could quit and be satisfied.

Epilogue

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Inventions in Space-Time

Anyone can speak to anybody else, a filmmaker can speak to a person of science, a person of science can have something to say to a philosopher, and vice versa, only in terms of and according to their own creative activity.... If I lined up all the disciplines that define themselves through creative activity, I would say that they have a common limit. The limit common to all of these series of inventions-inventions of functions, inventions of blocks of duration/movement, inventions of concepts-is space-time. All of these disciplines communicate at the level of something that never emerges for its own sake, but is engaged in every creative disci-
pline: the formation of space-times.


— Gilles Deleuze
Gilles Deleuze and Claire Parnet, with whom he co-authored Dialogues.

Near the end of Jean-Luc Godard’s 2 or 3 Things I Know About Her, the voiceover and the visuals suddenly bifurcate, and we’re left with sound and image moving along in different directions. Against a 45 foot wide screen, you can imagine an audience seeing the swirl of coffee, bubbles constellating, as the disembodied voice of Roger Montsore “rise[s] into the air” (Delueze, 319). Here, in the “dissociation of seeing and speaking,” we witness a “cinematographic idea” (319) and ultimately a refiguring of space-time. Godard’s invention fits neatly into Delueze’s proposal in “What is a Creative Act?”: that all creative disciplines form blocs of space-times (315).

In this thesis, I've expounded on what each punctuation “position” might entail for these blocs. But let’s take a step back for a second. As I write this coda, I realize that these marks operate simultaneously. I’m moving through time (ellipses), while filling this book (parentheses) by constellating a series of essays and projects from across my time at RISD (asterisk). There is no such thing as a work that doesn’t employ all three of these positions, just as Eve Sedgewick noted, “it is sometimes the most paranoid-tending people who are able to… disseminate the richest reparative practices.” (Sedgwick, 150). Like Godard or Deleuze, graphic designers do not invent in exclusively one direction, they radiate outwards. I could see Robert Davidson as both parenthesizing and spanning; creative acts need not be exclusive pursuits. These chapters are suggestions, not destinations.

For this book-form, I wanted to try to “invent” something new, formulating my thoughts through an online space, where I might better be able to fetch and parse data. This gesture, although operating in the parentheses of the browser, feels fundamentally like an asterisk, radiating towards a single nexus. In doing so, I found a new way to both annotate and catalogue work across these three years. I say all of this hoping to speak to a future me or a future you (the reader).

We'll never meet like this again, across the bridge of the ellipses. Right now in 2021, we are coming out of the pandemic, listening to Black Midi, watching Mare of Easttown, readying for a summer spent with other people. We are punctuating something new, we are making new meaning. We are inventing.

I hope you're inventing too. 🙂

Index Of Terms

Bibliography

Acknowledgments

Colophon

Last updated:

This book was made with Bindery.js, a web-to-print framework developed by Evan Brooks.

Union by Radim Pesko.

Signifier by Kris Sowersby.

Courier Sans Mono by James Goggin.

Website and book designed and developed by Everett Epstein with assistance from John Caserta.

This thesis is created for academic purposes only. Image use is for educational purposes only. Unless otherwise noted, all images were reproduced without permission. If there are objections to the use of any images, I will be happy to remove from further editions.

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