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Parentheses Asterisk Ellipses
MFA Thesis

For Emily,
For being my โค๏ธ and my ๐Ÿ™‚.

For Emily,
For being my โค๏ธ and my ๐Ÿ™‚.

Presented in partial fulfillment of the requirements for the degree Master of Fine Arts in Graphic Design in the Department of Graphic Design of Rhode Island School of Design in Providence, Rhode Island, 2021.

Approved by the Masterโ€™s Examination Committee:

Bethany Johns

Professor, Department of Graphic Design
Graduate Program Director

John Caserta

Associate Professor,
Department of Graphic Design
Primary Advisor

Anther Kiley

Critic, Graphic Design
Secondary Advisor

Cem Eskinazi

Critic, Graphic Design
Tertiary Advisor

Alicia Cheng

Head of Design, Metropolitan Museum of Art
Partner, MGMT. design
External Thesis Critic

Abstract

Textual punctuation โ€” those common marks that pace a text โ€” are rarely static. They allow a message to flow, providing space and also emphasis. While words hold the stage, humble commas and periods coax the message.

This thesis urges another orientation to these tools, with the graphic designer assuming the role of one who principally punctuates. In Parentheses Asterisk Ellipses, punctuation becomes the primary driver of meaning โ€” a perfect technology for rich associative networks of history, type, and for understanding the social. Tracing the grain of text, this graphic designer offers a close reading of the three punctuation marks in the title: parentheses, asterisk, and ellipses. He exposes the marginal operations of graphic design and proposes interrogative devices to reckon with larger media structures. A parenthesis, for example, may begin as a glyph but soon becomes something else: a smile in an emoticon, an abbreviated

JavaScript function, a metaphor.

Chapter 1:
Introduction

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Chapter 1:
Introduction

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Radiant Machines

Medium Design would be something like playing pool, where knowing about one fixed sequence of shots is of little use. But being able to see branching networks of possibilities allows you to add more information to the table and make the game more robust. In pool, you don't know the answer, but with great precision, you know something about what to do next. The balls are sometimes attached to known forms or rules of play, but the
art of pool involves assessing their collisions....Medium design, like pool, is indeterminate in order to be practical.


โ€” Keller Easterling